House of Rules: Modification for Power Talent

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sheila herndon wrote: > Instead of getting 50 ranks from power, you get 50x4 spell development > points. Then you purchase spells for however much your profession says you > can. So if you're a non-spell user you spend 200 dp's to purchase at a > non spell users cost, and don't get as much as a pure spell user would > from the talent. > Our house rule for that talent is quite different. The following is straight from memory so some details might not be acurate... In our version Power gives a different number of ranks depending on the class of the character: a non-spell user gets 10 ranks, a semi-spell user gets 15 ranks, and any other profession gets 20 ranks. In addition to this the price has been lowered by 5-10 points as far as I can remember... Generally we have given new costs to all talents, based on whether the character's class (non-, semi-, or pure-/hybrid-spell user) in stead of the way it is proposed in the chart in the back of the book (classification by race). I think one of the reason we did this was because we mostly only play human characters. An other reason was that the original system is a bit messy with costs of 7 and 13 - so all our talents cost a number of points dividable by five. Additionally we have tweaked some weaker talents (e.g. Master Tactician) so that some players actually select them now. In addition to that we have made our own human 'races' - each defined by their culture and each 'race' gets the Racial Training Expert talent to make the cultures more distinct. Some of our races are Noble, Urban man, and Barbarian, each with a unique set of bonus-skills as well as stat-bonuses and such. If you're interested in hearing more, please let me know... :o) Enjoy! Kaspar. --- kalu93@cs.auc.dk
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