House Rules: New Training Packages

by Peter77@aol.com

From: Peter77@aol.com Date: Sat, 21 Sep 1996 23:00:52 -0400 To: Multiple recipients of list Subject: New Training Packages

Let's see if we can get some more discussion going.

I've already posted my suggestion on allowing a character to pick 2 everyman skills in a training package listing, so now I was wondering if anyone has written new training packages.

Personally, I never allow a starting player to begin with a magic item (herbs are ok) unless he spends background options, so all the items become just good quality (no pluses) free items, or in rarer cases an unusual normal items (like a Sulini cloak that is specially rain treated, normally would run you several gp in Emer or even Tanara, a very well ground magnifying glass, ).

I've considered these two modifications to existing packaged. I found it unusuall that the 'Adventurer' had no environmental skills, so I added it.

Adventurer:

Eliminate one of the stat gains or 2nd rank on Athletic skill categories (not
sure how many ranks though, suggestions?)
Add
Outdoor.Environmental......1 (or 2)
...choice of up to 2 skills..1 (or 2)

Weapons Master:

Drop one rank in categories and skill ranks for 5,4,and 3 ranks weapons
Add
Combat Manuevers..........2
..choice of up to 2 skills..2
Special Attacks...............2
..choice of up to 2 skills..2

I've considered making an (mages) Apprentice TP to fill out tp's for professions (why wasn't this done??). Meaning Thief has Cutpurse and Burglar. Fighter has Weapon Master, Soldier, and City Guard. Rogue has highwayman if you gloss over the banditry part or scout.. Ranger has scout.

Cleric has Zealot or Doctor, etc. I was thinking that 'Amateur' mage didn't necessarily apply to someone who is studying to _become_ a mage.

Apprentice:

Spells.own realm:open,closd,base...6
(no more than 2 ranks on one list)
Lore.Magical..................................2
..choice of 1 skill...........................1
..Spell Lore...................................1
Power Awareness...........................2
..Attunement.................................1
..Read Runes................................1
Power Manipulation........................1
..choice of 1 skill...........................1
Power Point Dev.............................1
Science Analytic.Basic...................1
..Research....................................1

Stat Gain: realm stat

Cost: More than Amateur Mage, ~36, for pure user, and very much so for non-spell users, ~85.

Comments, suggestions? (I left criticisms out this time :-), just kidding).

Any other packages out there?

Peter77@aol.com


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