House Rules: The Scholar

by Kaspar Lundsby

Date: Sat, 1 Feb 1997 17:24:13 -0500 From: Kaspar Lundsby To: Multiple recipients of list Subject: The Scholar (the missing character class)
I recently wrote:
> I'm currently working on a Scholar class (non-spell user) together with
> a friend. That is the only class I REALLY miss from RM2!
> 
> I'll post the result here when we like it...

The Scholar

The Scholar is a non-spell user, specializing in researching, knowledge and science.

Prime stat: Memory

Special: Every Scholar should select a 'field of study'. The GM
	 should move skills to the Everyman and Occupational
	 categories as is appropriate to the occupation.
	 For example, a Scholar (Historian) should probably have
	 History and Research as Occupational skills and possibly
	 an ancient Language, Architecture, and Anthropology as
	 Everyman skills.
	 An other example is the Scholar (Psychlogist). He shold
	 probably have Psychology and Interrogation as Occupational
	 skills and Anthropology, Philosophy, and even Hypnosis as
	 Everyman skills.

Profession bonuses:	Communications:	+10
			Influence:	 +5
			Lore Group:	+15
			Science Group:	+15
			Technical Group: +5

Skills & skill categories:
Armor	*Heavy			 6/ 6/ 6
	*Light			 2/ 2/ 2
	*Medium			 4/ 4/ 4
Artistic*Active			    2/ 5
	*Passive		    2/ 4
Athletic*Brawn			    4/ 9
	*Endurance		    2/ 7
	*Gymnastic		    3/ 7
Awareness*Perception		    3/10
	 *Searching		    2/ 6
	 *Senses		    2/ 6
Body Development		    5/12
Combat Maneuvers		    6/14
Communications			 1/ 1/ 1
Crafts				    4/10
Directed Spells			    3/ 6
Influence			    2/ 4
Lore	*General		    1/ 2
	*Magical		    2/ 4
	*Obscure		    3/ 7
	*Technical		    2/ 4
Martial Arts*Strikes		       3
	    *Sweeps		       3
Outdoor	*Animal			    2/ 7
	*Environmental		    2/ 6
Power Awareness			    3/ 7
Power Manipulation		       8
Power Point Development		      10
Sci/An	*Basic			    1/ 4
	*Analytic		    4/10
Self Control			    2/ 7
Special Attacks			       6
Special Defenses		      30
Spells	*Arcane Open		      15
	*Other Realm Base	     100
	*Other Realm Closed	      80
	*Other Realm Open	      40
	*Own Realm Closed	      15
	*Own Realm Open		      10
	*Own Realm Other Base	      30
Subterfuge*Attack		       6
	  *Mechanics		    2/ 7
	  *Stealth		    3/ 7
Tech/Trade*General		    3/ 7
	  *Professional		       5
	  *Vocational		    3/ 7
Urban				    2/ 5
Weapon	*Category 1		       4
	*Category 2		       6
	*Category 3		       8
	*Category 4		       8
	*Category 5		       8
	*Category 6		      15
	*Category 7		      15

Everyman Skill: Mnemonics.

Restricted Skill: Channeling (unless the chosen realm is that).

Training Packages:

--Sorry, I can't calculate any prices on these. If mr. Curtis would 
give me some hints on his 'secret formula', I'd do it... :)
Otherwise you'll have to do it yourself or hope for a miracle...

So! Here's the result. -Comments? -Critique? -...?

CYA, Kaspar.

---
Kaspar Lundsby
kalu93@cs.auc.dk
http://www.cs.auc.dk/~kalu93/

One aim - one shot - one hit - one kill!

Back to the House of Rules.