House Rules: Alternate semi-magic users

by MORELLE Olivier

From morell.o@lac.gulliver.frMon Jun 9 12:32:13 1997 Date: Fri, 3 Jan 1997 21:00:54 -0500 From: MORELLE Olivier Reply to: rolemaster@tower.clark.net To: Multiple recipients of list Subject: Re: Alternatives on professions

hi everybody !

I have developped variants of the Monk (less 'oriental' , more 'european') and the Paladin (called 'paladin of Tulkas', because I use MERP context, but easyly adaptable to any other 'heroic' divinities ; it's a 'paladin' more interested by heroic deeds than 'lawful good things'). If you want dev. costs, send me a message ! :)

For the Warrior Mage, I let then choose a base spellcaster class (mage, cleric, illusionnist, sorcerer...). They choose 2 of their 'base spell lists', 2 open and 2 closed lists (from the associated realm of magic) as 'base spell lists', then adjust the dev. cost of 'Channeling', 'Runes', etc... according to the realm choosen (sp?) : like Paladin for Channelers, Warrior-Mage for Essence, and Noble Warrior for Mentalism.

For the Noble Warrior, I put them in the Channeling realm of magic (because they are supposed to be 'variants of Paladins').

I have merged Warlock and Chaos Lord classes into a 'chaos servant' class, because I (as a DM) HATE 'chaos' and 'mutation' lists (even for Evil ones !). I think they have no place in 'my' world. It'a a 'variant' of the Paladin, is base upon Channeling, and have the following dev. costs :

Weapons skills : 2/5 ; 3/8 ; 4 ; 4 ; 4 ; 6
Maneuvering in Armor
 Soft Leather 1/*, Rigid Leather 1/*, Chain 2/*, Plate 3/*
Magical skills
 Spell lists.....4/*
 Runes...........7
 Staves & Wands..9
 Channeling......3
 Directed Spells.4/7
Special skills
 Ambush...........3
 Linguistics......3/*
 Adrenal Moves....3/9
 Adrenal Defense..20
 Martial Arts.....9
 Body Development.2/5
General skills
 Climbing..........6
 Swimming..........3
 Riding............2/5
 Disarming traps...7
 Picking locks.....7
 Stalking & hiding.3/7
 Perception........3/7
Level bonuses :Combat +2, Subterfuge +1, Base spells +1, Body dev +2, Dea=
dly +1
 Directed spells +1, Magical +1, Social +1
Other skills :	refer to Paladin.
Prime Requisites : St / It
Base Spell Lists : 5 in the following spells lists :
  Chaos channeling (sp=E9cial - see below)
  Evil calls (sp?) (Evil mage)
  Evil Communications (sp?) (Evil mage)
  Darkness Laws (sp?) (RMCII Necromancer)
  Dark Eyes (sp?) (RMCII Warlock)
  Destruction Ways (sp?) (RMCII Warlock)
  Illnesses (sp?) (Dark cleric)

I'm sorry, but I dont know the true 'english' names of the above spell lists (I know them... in French ! :) )

The 'Chaos channeling' is a 'self made' spell list specific to the Chaos Servant. It contain necromantic spells (control / creation of undead), attack spells=20 (like 'dark channeling', 'blindness', etc.), and mind-control spells (like a will contest between chaos servant and target, with failure inflict stress and depression crits to target). If you can read french, I can send you this list.

Bye bye !

Morelle Olivier.

You can e-mail me at : morell.o@lac.gulliver.fr
Send me your suggestions points of view, they are appreciated !


From morell.o@lac.gulliver.frMon Jun 9 12:32:28 1997 Date: Tue, 07 Jan 1997 13:11:15 +0100 From: MORELLE Olivier To: Juha Juuso Vesanto Subject: Re: Alternatives on professions

I. Heroic Paladin

The Heroic Paladin is a variant of the standard (RMI & RMII) Paladin, more interested by heroic deeds than 'promotion of good etc...' They serve the interest of appropriate deities (like Tulkas in MERP, Heironeous in Greyhawk, Helm in Forgotten Realms etc...) They prefer wear heavy and impressive armors (plates, strange & pres- tigious creature's leather, glitterling chain mails...) They follow simple rules : never flee, never stop due to difficulty, battle against the more prestigious opponent in a combat, use all ways (even money) to promote his prestige & image, and never stay inactive too long.

Weapons skills : 2/5 ; 3/8 ; 4 ; 4 ; 4 ; 6 (2/5 may only be used for melee 
weapons)
Maneuvering in Armor
 Soft Leather 1/*, Rigid Leather 1/*, Chain 2/*, Plate 2/*
Magical skills
 Spell lists.....4/*
 Runes...........9
 Staves & Wands..9
 Channeling......3
 Directed Spells.20
Special skills
 Ambush...........9
 Linguistics......3/*
 Adrenal Moves....2/7
 Adrenal Defense..20
 Martial Arts.....Never interested by Martial Arts
 Body Development.2/5
General skills
 Climbing..........3/9
 Swimming..........3
 Riding............2/5
 Disarming traps...7
 Picking locks.....7
 Stalking & hiding.7
 Perception........3/7
Level bonuses :Combat +3, Body Dev +3, Social +1, Base Spells +1, Sports +1
  Adrenal Moves & Frenzy +1
Other skills :  refer to Paladin, except for :
  Brawling 2/5, Frenzy 2/4, Silent Death 5, Jumping 2/5, Transcend Armor 1/4
  Survival 2/5
Prime Requisites : St / It
Special Abilities / Talents
  They may use 1 Talent Point to gain a Fear Resistance (RR like level x 2,
    and immunity to death by fear)
Base Spell Lists : 5 in the following spells lists :
  *Holly Power (sp? RMC I, base Paladin list)
  *Breaking Spells (sp?) (RMC I, base Paladin list)
  Purification Hands (sp?) (RMC I, base Paladin list)
  Healing Hands (sp?) (RMC I, base Paladin list)
  *Communion (sp?) (RMC I, base Paladin list)
  Weapons Law (sp?) (RMC II, new base Paladin list)
  Inspirations (sp?) (RMC II, new base Paladin list)
'*' lists may only be learned after level 5

Sorry for errors in list's names, but I know them only in French :)

II. 'European' Monk (You can surely find a better name... Personally, I call them 'Middle Earth Monks') This is a religious version of the standard Monk. They're still masters in using / controlling their body, but they study classic weapons and religion like clerics. They are semi-users of Chanelling. They live in 'closed' monasteries, far away from cities (but not too, to maintain a certain contact with population). They have simple lives, where work, prayer and rest are perfectly well-balanced. They serve the interests of 'social' gods, like Orome / Nienna / Yavanna (MERP), Beory / Rao / Allitur / Delleb / Olidammara / Pholtus / Cuthbert / Xan Yae / Zuoken (Greyhawk) and Deneir / Eldath / Helm / Torm / Tyr (Forgotten Realms).

Weapons skills : 3/9 ; 5 ; 6 ; 9 ; 9 ; 15 (15 is for Hast Weapons)
Maneuvering in Armor
 Soft Leather 2/*, Rigid Leather 3/*, Chain 5, Plate 20
Magical skills
 Spell lists.....4/*
 Runes...........2/4
 Staves & Wands..5
 Channeling......2/5
 Directed Spells.9
Special skills
 Ambush...........4
 Linguistics......1/2* (first at 1, others at 2)
 Adrenal Moves....2/4
 Adrenal Defense..6
 Martial Arts.....Never interested by Martial Arts
 Body Development.3/7
General skills
 Climbing..........3/7
 Swimming..........2/6
 Riding............3
 Disarming traps...4
 Picking locks.....4
 Stalking & hiding.2/7
 Perception........2/7
Level bonuses :Combat +1, Body Dev +1, Social +1, Base Spells +1, Medics +1
  Linguistics +1, Perception +2, General +1
Other skills :  refer to Monk, except for :
  Transcend Armor 3/7, First Aid 1/5, Aid 2/6
Prime Requisites : Sd / It
Base Spell Lists : standard Monk lists, but now in Chanelling.

I hope these class variants interest you ! :)

Regards, Morelle Olivier.


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