Closed Essence spell list.
Spell Area of Effect Duration Range 1) 2) 3)Electric Hiccups 1 Target - 10'/lvl 4)Moving Cloud* 1 Spell 3 rnds/v Self 5)Minor Cloud Hiccups 5' R 1 rnd/2lvls 10'/lvl 6)Electric Sneeze 1 Target - 10'/lvl 7)Electric Stun* 1 Spell 3 rnds/v Self 8)Electric Short Circuit I 1'/lvl 1 rnd/2lvls 10'/lvl 9)Minor Cloud Sneeze 7.5' R 1 rnd/2lvls 10'/lvl 10)Cloud of Hiccups 7.5' R 1 rnd/3lvls 10'/lvl 11)Electric Wave 1 Target - 10'/lvl 12)Electric Short Circuit II 1'/lvl 1 rnd/3lvls 10'/lvl 13)Minor Cloud Waves 10' R 1 rnd/2lvls 10'/lvl 14)Cloud of Sneeze 10' R 1 rnd/3lvls 10'/lvl 15)Electricity as Twirling Smoke Self 1 min/lvl Self 16)Major Cloud Hiccups 10' R 1 rnd/4lvls 10'/lvl 17)Call Clouds 1000' R 10 min/lvl 30000' 18)Electric Light 1 Target - 10'/lvl 19)Minor Cloud Light 15' R 1 rnd/2lvls 10'/lvl 20)Major Cloud Sneeze 15' R 1 rnd/4lvls 10'/lvl 25)Cloud of Waves 15' R 1 rnd/3lvls 10'/lvl 30)Cloud of Light 20' R 1 rnd/3lvls 10'/lvl 35)Major Cloud Waves 20' R 1 rnd/4lvls 10'/lvl 40)Major Cloud Light 25' R 1 rnd/4lvls 10'/lvl 45)Create Clouds 10000' R 10 min/lvl Touch 50)Call Storm 1 mi R (C)1min/lvl Touch 60)Call Lightning 1 Target C&rnd/5lvls 500' 3.Electric Hiccups (EH) (E) As Shock Bolt. 4.Moving Cloud* (F) A cloud cast from EAMC within three rounds will follow the target if it moves. Target cannot escape the cloud by running, teleporting etc. However, resisting this spell is an easy thing, +30 RR mod. Remember, if the target resists the moving effect, the cloud spell will still work normally. 5.Minor Cloud Hiccups (E) A cloud which fires one EH / round. Hits the highest particle. Directed spell OB must be developed separately from Electric Hiccups. 3/4 similarity. 6.Electric Sneeze (ES) (E) As Water Bolt. 7.Electric Stun* (F) The spell adds a stunning ability to the next bolt/cloud spell from this list. Next spell should be cast in three rounds, or the effect is canceled. Stuns foe for 1 round/10% failure. 8.Electric Short Circuit I (F) This spell creates a very thin (1 mm) disk above the ground. The only effect is that if any being which stands on the disk is shot by electrical bolt, the amount of concussion hits is doubled. The disk will remain unnoticed unless it is searched (light maneuver). 9.Minor Cloud Sneeze (E) As Minor Cloud Hiccups except one ES / round. 10.Cloud of Hiccups (E) As Minor Cloud Hiccups except two EH / round. 11.Electric Wave (EW) (E) As Fire Bolt. 12.Electric Short Circuit II (F) As ESC I, except anyone standing on the disk suffers the same amount of normal concussion hits as the victim of bolt attack (and only concussion damage, no crits). (Normal damage, not the doubled amount). 13.Minor Cloud Waves (E) As Minor Cloud Hiccups except one EW / round. 14.Cloud of Sneeze (E) As Minor Cloud Sneeze except two ES / round. 15.Electricity as Twirling Smoke (D) EATS produces an immunity from electricity, so that PP's used = immunity level. EATS is even more than plain immunity, that is, if you stand under a EAMC cloud, the bolts won't even try to hit you. 16.Major Cloud Hiccups (E) As Minor Cloud Hiccups except three EH / round. 17.Call Clouds (F) Calls clouds up to 30000' away. 18.Electric Light (EL) (E) As Lightning Bolt. 19.Minor Cloud Light (E) As Minor Cloud Hiccups except one EL / round. 20.Major Cloud Sneeze (E) As Minor Cloud Sneeze except three ES / round. 25.Cloud of Waves (E) As Minor Cloud Waves except two EW / round. 30.Cloud of Light (E) As Minor Cloud Light except two EL / round. 35.Major Cloud Waves (E) As Minor Cloud Waves except three EW / round. 40.Major Cloud Light (E) As Minor Cloud Light except three EL / round. 45.Create Clouds (F) Creates Clouds within the area. 50.Call Storm (F) As Storm Call, Open Channeling, Weather Ways. 60.Call Lightning (EF) Creates one Lightning Bolt / round. Effects as one Shock Bolt + Water Bolt + Fire Bolt + Lightning Bolt, + 100 to Directed Spell OB. Apply same result in each table. Minimun damage is A from every bolt (RR allowed). Everyone is vulnerable unless resistance to electricity. (For example, dragons are vulnerable). However, there is one percent change per bolt that the bolt hits something else than the intented target, always other beings if possible!