Date: Mon, 15 Apr 1996 21:52:57 -0400 From: Joel BlairTo: Multiple recipients of list Subject: Re: Insanity (was: Tome of power)
To obtain a Sanity Resistance Roll Modification add the Self Discipline and Presence stat bonuses, and subtract the Reason bonus if it is a positive. (Note: Reason is added if the PC is unfortunate enough to have a negative RE stat bonus)...The theory behind this is that the more a PC comprehends of the nature of the horror he encounters, the worse off he or she is...A Sanity Resistance Roll is made in this way: Make a closed ended D100 roll and add the PC's Sanity RR mod, then subtract any applicable modifications.
--------------------------------------------------------------------------- Sanity Resistance Table <01 Lose D100 points and roll an "E" Depression Crit. 01-05 Lose D20 points and roll an "D" Depression Crit. 06-15 Lose D12 points and roll a "C" Depression Crit. 16-30 Lose D8 points and roll a "B" Depression Crit. 31-50 Lose D4 points and roll an "A" Depression Crit. 51+ SUCCESSFUL RESISTANCE --------------------------------------------------------------------------- Special Modifications -2 per level of creature/horror. +2 for each time character has successfully faced the creature/horror. -15 if touching creature/horror. -5 if within 10' of creature/horror. NOTE: The "point" loss is subtracted from either Reasoning, Self Discipline, or Presence. Roll randomly to determine which one is affected. ----------------------------------------------------------------------------
All losses are subtracted from the Temporary stat. However, if the loss is more than the Temporary stat, the remainder is subtracted from the Permanent stat. If a Temp stat falls to 0, then the PC is in a coma. Sanity Healing Lore Skill can be used 1x per week to raise a Temporary Reasoning, Self Discipline, or Presence. The loss may only be treated if it was caused by encountering certain creatures, such as the Entities From Deep Space from C&T II, or similar horrors. Make an open ended roll, add sanity healing lore skill and subtract any special modifiers.
--------------------------------------------------------------------------- SANITY HEALING TABLE -25 down Lose D6 points of temp stat under treatment and roll a "C" Depression Crit. or Mental Illness increases by 1 severity level and roll a "C" Depression Crit. -24-+05 Lose 1 point of temp stat under treatment or Mental Illness increases by 1 severity level. 06-100 No change. 111-175 Add 1 point or cure a Mental Illness 176 up Add D6 points to stat under treatment or cure 2 Mental Illnesses. --------------------------------------------------------------------------- Special Modifiers -1 per point below Potential Stat -1 per level of creature that caused the stat loss or mental illness. -10 if a Mild mental illness. -20 if a Moderate mental illness. -30 if a Severe mental illness. -40 if an Extreme mental illness. -10 per year affected by the illness. --------------------------------------------------------------------------- NOTE: While in therapy a PC must be resting the whole week, not adventuring. Grey Worlds, Vol II, Issue VIII, p.55. Grey Worlds: Lewisville, Texas, 1991. ---------------------------------------------------------------------------
Thats the whole of it, typo's and everything. The problems I spotted have to deal with what "Mental illnesses" are gained, how to assign them levels and what constitues a "Mild" vs. "Moderate" mental illness. Coming from the field of psych. I've always randomly assigned one.
Any opinions or questions?