Date: Wed, 22 May 1996 15:12:39 -0400 From: Steve DanielsonReply-To: rolemaster@tower.clark.net To: Multiple recipients of list Subject: [Raw Material] Stalk and Hide - Modified
Here's how I resolve the age-old stalk and hide question
Stalking versus Awareness*
Roll OE + Stalking skill + mods. Check the static maneuver table, and find the highest maneuver rating that this succeeds on (100%) for the given result of the roll. Anyone who might notice the stalker can roll on the column to the _left_ of the result of the stalking roll.
Benefits of this approach is that you can assign 'caps' to the highest column rating allowed. Crossing a wide open throne hall with lit torches might have a maximum success of 'Medium' or 'Light' (Which means the awareness roll will be either 'Light' or 'Easy').
Modifiers: _+ to skill (_+ to maximum column result from base assigned) Brightly Lit 0 (-2 cols) Illuminated with Few Shadows 0 (-1 cols) Dimly Lit 0 (0) Heavily Shadowed 0 (+1 cols) Dark 0 (+2 cols) Pitch Black 0 (+3 cols)
Hiding versus Awareness*
Roll OE + Hiding skill + mods. Check the static maneuver table, and find the highest maneuver rating that this succeeds on (100%) for the given result of the roll. Anyone who might notice the hider can roll on the column to the _right_ of the result of the hiding roll.
Benefits of this approach is that you can assign 'caps' to the highest column rating allowed. Hiding in plain sight might have a maximum success of 'Easy' (Which means the awareness roll will be either 'Light' or 'Medium').
Modifiers: _+ to skill (_+ to maximum column result from base assigned) Brightly Lit 0 (-2 cols) Illuminated with Few Shadows 0 (-1 cols) Dimly Lit 0 (0) Heavily Shadowed 0 (+1 cols) Dark 0 (+2 cols) Pitch Black 0 (+3 cols)
*The Awareness skill could be Alertness (if the character is not paying attention to their surroundings - in Meele Round this is a 0% action), Observation (if the character is actively paying attention to his surroundings - in Meele Round this is either a 20%(-40), 50%(-20) or 70%(0) action) ), or Situational Awareness (if the character is in an environment that he has the skill in - in Meele Round this is a 10% action).
Modifiers: -+ to Awareness roll Brightly Lit +50 Illuminated with Few Shadows +25 Dimly Lit 0 Heavily Shadowed -25 Dark -50 Pitch Black -70
Comments welcome :)
Date: Wed, 22 May 1996 12:41:51 -0400 From: Benjamin WolcottReply-To: rolemaster@tower.clark.net To: Multiple recipients of list Subject: Re: RMSS: Stalk/Hide versus Alertness/Searching
On Tue, 21 May 1996, Sergio Bruno Fedi de Oro wrote: > So what I did to solve this is the following: > Your roll succeeds, take the amount over 100 as a penalty to your "foe" > Your roll fails, but is positive, use a "standard" difficulty, stated by > the GM. That diff. would be the "minimum difficulty possible for the XXX > situation". > Your roll fails, add the amount failed to the searchers roll, or the > amount under 0, or just make the searcher's roll succeed > automatically.