Most of the spells on this list needs the presence of smoke or fog like mist
LEVEL NAME AREA OF EFFECT DURATION RANGE 1 POOF varies 1rd 10/lv Creates smoke 1 cu' per level of caster, may be any color and shaped as desired by caster. After first round dissappates by winds as normal smoke 2 boil liquid 1 cu' c 10' 1 cu' of liquid/lv can be heated to boiling at a rate of 1 cu'/rd 3 fog call 10'/lv 1min./lv 100' Summons a cloud of fog, 10'r per lv of caster. will partially obscure vision -40 perc. 4 mist shield 1target 1min./lv 10' Creates a misty shield of elemental mist, providing +20db to the target, mist or smoke must be present 5 fog vision 1target 1min./lv 10' Allows target to see throw mist and smoke with no penalties up to 50' 6 smoke lungs self 1min./lv self Allows caster to breath in smoke and gases that would normally harm him/her 7 smoke 10'r/lv 1min/lv 100' Creates and manipulate smoke or mist of a Volume upto 10'r/lv. the caster may also manipulate the shape and movement of the smoke by concentrating, He may very density of the smoke from translucent to opaque and create any color of smoke. 8 mist sword 1wp 1min/lv 10' With the light of the moon or sun shinging throw mist or smoke, the caster may grasp a light beam and turn it into a light blade. Attackon the broadsword chart, us dericted spell if no weapon skill. Directed spell must be developed. the wp ob + needs spell mastery roll "hard" + = 100 + /exp. 110 = +10 weapon ect. Item is weapon of force, non-space master armor = AT1 9 bind 1target 1hr/lv 5'/lv Target is wrapped in chains of mist or smoke, any attemp to escape is usually resolved as a spell attack, with chains as attacker {rr mod. -20} If target makes RR he escapes, If not he suffers one inpact crit of a severity determined by % of failure 1-10 = A 11-20=B 21-30=C 31-40=D 41+=E If the attemp to escape is made utilizing magic the target must resist 3 separate crits Impact + elec. + heat with severities as above. Must have mist or smoke present. 10 mist steed 1mount 10min./lv 10' Summons a gas elemental in the shape of a mount common to area or culture. Max. mv. 40 mph, has 300hits carries 750 lb, fights as lessor elemental, Must have smoke or mist present to summon. 11 solidify 100cu'/lv 1min/lv 100' May cause smoke or mist in area to take desired shape {smoke staircases, mist statues ect.} and solidify for duration of spell. Material will have strength and consistency of wood. smoke or mist must be present. 12 smoke door 1target - 100' Long doors target from one location to another, thier must be mist or smoke in both locations 13 sleep fog 20lv varies 100' Puts 20 levels of creatures into normal sleep. 14 fear fog 1target 1rd/5%fail 100' Causes 1 target per 5 level of caster, who enters fog to experience a wave of fear, sv. vs. fear at -20 15 fog of forgetfulness 1target/lv 1min/lv 10'/lv Targets in fog rr -30 or loose 1min. per casters level of memory 16 smoke of tears 50'rd 1min/lv 100' Creates 50r' cloud of noxious gas that will stun anyone who fails to resist {rr each round} {mod.-20} stun 1rd per 10% failure. 17 fog call true 100'rd/lv varies 100' As fog call 18 smoke door true 1target 100'/lv As smoke door 19 fog of forgetfulness true 1target/lv 1hr/lv 100' As fog of forgetfulness 20 curtain wall special varies 10' Caster causes a 10x10 wall of mist to form, this is a extra-dimensional space, Passing through this mist wall/gateway takes one into this extra-dimensional room that maybe. Used as an adobe once inside , gateway may disappear from location whre it was summoned. This closes gateway on anyone in or out side of space. when cast from inside of space gate will open in any known location. Room is roughly 20x20x20, when ont in use, room still exist allowing caster to store goods or people there. 25 fog of blindness 10'rd/lv 1min/lv 100' Creates a fog, that is so thick that all who enter it will be at -90 to all actions till thay find there way back out again 30 mastery of mist/smoke - 1min./lv self May use all other spells on this list ,one per round for duation