Poison Resistance

by Fredrik Sellevold

Date: Sat, 13 Jan 1996 19:32:18 -0500 From: Fredrik Sellevold To: Multiple recipients of list Subject: Re: Infections (was Re: At Rapier's Point)
>I had to stop and think about this one, and I asked myself why would a 1st
>level character be any less resistant than a 20th level character.  This
>should be based on Co, strickly on Co, and if a level vs level comes about
>the roll should be made against the same level.
>
>The real level should be the type of infection or disease.  Maybe make the
>common cold a 50th level attack :)
>
>The filthiness and hygiene could be pluses and minuses.  (oh, I feel a
>table being made somewhere).
>
>
>Matt B

To the Rescue! Stop, don't do it, save yourself the trouble, the system allready exists! I have stopped using the characters lvls in RR vs poison/disease, but I still use the attack lvls of poisons/diseases as normal. I picked this formula up from RMCVI:

RR is sucsessful if: Co + Drug Resistance skill + 50 - Attack lvl > 100

The attack levels use the standard skill bonus progression (i.e. +5 for the first ten ranks etc) Of course, you might come up with a much better system.

Another place in the companion there is suggested to use an equal formula for Spell RR rolls. It also reccomends adding a Resist magic skill (or three). I haven't used this yet, but why not? Think about it, why should a 10.lvl fighter be more resistant to magic than a 1.lvl fighter?

Fredrik Sellevold


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