Illusions Ways

Illusionist base spell list.

level   name                   duration             range    area
____________________________________________________________________________
1.      Film Store             24 h                   -        -
2.      Film I                 2 rnd/lvl            100'     10'R
3.      Distractions *         1 rnd (C)            50'        -
4.      Flakes I               1 min/lvl            100'     10'R
5.      Distractions Strike *  1 rnd (C)            50'        -
6.      Waiting Film II        as Film I            
7.      Film III               as Film I
8.      Flakes II              as Flakes I
9.      Illusion Familiar      1 day/lvl            100'     self
10.     Waiting Film III       as Film I

11.     Film IV                as Film I
12.     Distractions III       concentration        100'       -
13.     
14.     Waiting Film IV        as Film I
15.     Flakes III             2 rnd/lvl            300'     50'R
20.     Film VII               as Film I

25.     Mass Distractions      concentration        10'/lvl    -
30.     Waiting Film VII       as Film I
50.     Illusion Familiar True permanent            10'/lvl  self

__________________________________________________________________________

FilmStore:    a changing scene or sound or smell can be prepared for a Film
Spell. Requires double the time the scene is supposed to last. Extra senses 
can be added (corresponding "Mirage" must be known).

Film I:  shows the scene stored by the FilmStore -spell
Film III: as Film I, but options as in Illusion III
Film IV:          - "" -               Illusion IV
Film VII:         - "" -               Illusion VII
Waiting Film II-VII: as corresponding Film, but can be delayed 24h or until
triggered by a certain sight, sound, smell, touch, taste

Illusion Familiar: creates a max 1'R familiar, which is a phantasm and can
move up to 100' away from caster (requires light concentration). Normally 
moves at casters will (no concentration) in a 5'R area around caster. 
Extra senses can be added as in Illusion III.
Illusion Familiar True: As Illusion Familiar, but extra senses as in 
IllusionIX and Familiar is permanent.

Flakes I: creates a 10'R ball of separate flakes: little illusions copies of 
each others. When hit, only the flakes being hit will disappear. Other senses 
can be added as in Illusions III
Flakes II: as Flakes I, except flakes can be moved (concentration)
Flakes III: as Flakes II

Distractions: a ball of random illusions OR a missile illusion is shot from 
casters chest. The target must make a reasoning roll (use static 
maneuver table; near success: 50%, partial success: 20% etc) (+10 each time 
experienced) or parry illusions.
Distractions Strike: as Distractions I, but foe gets attack at casters
Strike OB +20 (attack roll is NOT made) (ie attack roll is automatically 20).
Distractions Triangle: as Distractions Strike, but 3 illusions are shot per
rnd and foe must parry as many as he can.
Mass Distractions: as Distractions Strike, as many missiles as casters level
may be shot each round. The missiles can be shot at various targets.


Back to the House of Rules.