Date: Mon, 22 Apr 1996 12:12:29 -0400 From: Brian PotterTo: Multiple recipients of list Subject: [LONG]Mystic spell lists (an old thread)
Long ago (1 or 2 months) we were discussing mystics, and how I had always interpreted them differently from others. Several people asked for more info, and I posted one message describing the philosophy of mystics in my campaign. I said I would post my revisions of the mystic base lists from SL to fit my mystics, and never did. Finally, I've finished the revisions, so here they are! I haven't play tested them, and am (as always) interested in any suggestions or thoughts others have.
Brian
P.S. - Sorry about the formatting...
Xanderen mystics do not have the standard base spell lists listed in Spell Law. They may have the lists Solid Alteration, Liquid Alteration, and Gas Alteration, but they will not learn Confusing Ways, Hiding, or Mystical Change from a Xanderen mystic. Instead of the latter three lists, the Xanderen mystics have four other lists: Energy Alteration, Time Manipulation, Space Alteration, and Mind's Path. In addition to these lists there is one other change, pertaining to the Solid Alteration spell list. Whereas the list given in Spell Law has no spell at level 7, the version of this list learned by Xanderen mystics includes the following spell.
Weapon Alteration (F) Area of Effect: 1 weapon Duration: 1 rnd/lvl Range: 100' Target weapon is physically altered to become another weapon for the duration of the spell. Mass of the weapon does not change from the original mass, and the transformation does not work on magical weapons.
Energy Alteration (Xanderen mystic Base list) Level Spell Duration Range 1 Blur 1 min/lvl T 2 Unseen 24 h or V T 3 Shadow 10 min/lvl T 4 Silence 1 min/lvl T 5 Invisibility 24 h or V T 6 Invisibility (to 1') 24 h or V T 7 Screens c C 100' 8 Displacement I 1 min/lvl T 9 No Sense 1 min/lvl T 10 Mirages c C 100' 11 Invisibility (to 10') 24 h or V T 12 Displacement II 1 min/lvl T 13 14 15 20 Displacement III 1 min/lvl T 25 Nondetect 24 h or V T 30 Displacement V 1 min/lvl T 50 Obscurement True 24 h or V T Descriptions 1 - Blur (F) As Blur on the Closed Essence list: Shield Mastery. 2 - Unseen (F) As Unseen I on the Closed Essence list: Invisible Ways. 3 - Shadow (F) As Shadow on the Open Mentalism list: Cloaking. 4 - Silence (F) Any sounds originating within 1' of the caster's body are completely eliminated. Sounds entering the area of effect are audible to the caster. Allows +25 on stalking rolls. 5 - Invisibility (F) As Invisibility on the Closed Essence list: Invisible Ways. 6 - Invisibility (to 1') (F) As Invisibility (to 1')on the Closed Essence list: Invisible Ways. 7 - Screens (F) Creates a flat screen up to 10' radius upon which the caster may create any static visual image. All aspects of the image appear 3-dimensional and normal. 8 - Displacement I (F) As Displacement I on the Illusionist Base list: Guises. 9 - No Sense (F) As Invisibility except caster is also undetectable by smell or sound. 10 - Mirages (F) Moving objects in the area of effect (10' radius) appear normally, but the caster may create an illusory setting in which the moving objects appear. The illusion is visual only, and the caster may alter it during the spell duration. 11 - Invisibility (to 10') (F) As Invisibility (to 10')on the Closed Essence list: Invisible Ways. 12 - Displacement II (F) As Displacement II on the Illusionist Base list: Guises. 20 - Displacement III (F) As Displacement III on the Illusionist Base list: Guises. 25 - Nondetect (F) Target and objects within 1' cannot be detected by Detect spells 30 - Displacement V (F) As Displacement V on the Illusionist Base list: Guises. 50 - Obscurement True (F) Caster may simultaneously cast No Sense and Nondetect on target with this single spell, thus rendering target invisible, silent, odorless, and undetectable by magical Detect spells. If the caster is the target, then Unpresence may also be included to mask the caster's mind. Time Manipulation (Xanderen mystic Base list) Level Spell Duration Range 1 Slow II 1 hour/lvl self 2 Meditate II 1 hour/lvl self 3 4 Slow III 1 hour/lvl self 5 Haste I 1 rnd self 6 Meditate III 1 hour/lvl self 7 8 Haste II 2 rnds self 9 Slow IV 1 hour/lvl self 10 Meditate IV 1 hour/lvl self 11 12 13 Haste IV 4 rnds self 14 Slow V 1 hour/lvl self 15 Meditate V 1 hour/lvl self 20 Haste V 5 rnds self 25 Slow X 1 hour/lvl self 30 Haste X 10 rnds self 50 Descriptions 1 - Slow II (F) Caster slows all mind and body processes to 1/2 normal rate. The effects of poisons, disease, bleeding, etc. on the caster are slowed accordingly. 2 - Meditate II (F) Caster enters a state of trance, in which no external stimuli are perceived. One hour of meditation yields the benefits of 2 hours of sleep. Caster must specify how long he will meditate when spell is cast. Any painful strike will break the meditation and discontinue the spell's effect. 4 - Slow III (F) As Slow II, except everything is slowed to 1/3 normal rate. 5 - Haste I (F) As Haste I on the Closed Essence list: Rapid Ways. 6 - Meditate III (F) As Meditate II, except one hour of meditation yields benefits of 3 hours of sleep. 8 - Haste II (F) As Haste II on the Closed Essence list: Rapid Ways. 9 - Slow IV (F) As Slow II, except everything is slowed to 1/4 normal rate. 10 - Meditate IV (F) As Meditate II, except one hour of meditation yields benefits of 4 hours of sleep. 13 - Haste IV (F) As Haste IV on the Closed Essence list: Rapid Ways. 14 - Slow V (F) As Slow II, except everything is slowed to 1/5 normal rate. 15 - Meditate V (F) As Meditate II, except one hour of meditation yields benefits of 5 hours of sleep. 20 - Haste V (F) As Haste V on the Closed Essence list: Rapid Ways. 25 - Slow X (F) As Slow II, except everything is slowed to 1/10 normal rate. 30 - Haste X (F) As Haste X on the Closed Essence list: Rapid Ways. Space Alteration (Xanderen mystic Base list) Level Spell Duration Range 1 Study - 300' 2 Unbalance - 100' 3 Change to Kind 10 min/lvl self 4 Fumble - 300' 5 Change Size 10 min/lvl 10' 6 Leaving (100') - 10' 7 Spin - 50' 8 Changing Lungs 10 min/lvl self 9 Change 10 min/lvl self 10 Shadow Mystic 1 min/lvl 100' 11 Long Door (100') - 10' 12 13 Flattening 10 min/lvl self 14 Merging 1 min/lvl self 15 20 Passing 1 min/lvl self 25 30 50 Descriptions 1 - Study (I) Caster studies and memorizes the physical appearance and mannerisms of a specific being for later use with a Change type spell. 2 - Unbalance (F) Caster creates a small spatial distortion that causes target to become imbalanced. If the target is performing a maneuver, the target fails. If the target is moving, they fall down and must take 1 rnd/10% RR failure to recover and return to their feet. 3 - Change to Kind (F) As Change to Kind on the Closed Essence list: Living Change. 5 - Change Size (F) Caster may increase (no limit) or decrease ( by as much as 90%) the size of the target by 10% per level of the caster. Target gets a RR, and there is no change in mass. Weapons that are enlarged or shrunk do not change in the amount of damage they do. 6 - Leaving (100') (F) As Leaving (100') on the Closed Essence list: Lofty Bridge. 8 - Changing Lungs (F) As Changing Lungs on the Open Essence list: Physical Enhancement. 9 - Change (F) As Change on the Closed Essence list: Living Change. 11 - Long Door (100') (F) As Long Door (100') on the Closed Essence list: Lofty Bridge. 14 - Merging (F) As Merging on the Closed Essence list: Living Change. Mind's Path (Xanderen mystic Base list) Level Spell Duration Range 1 Guess - self 2 Mind Wall 1 min/lvl self 3 Detect Illusion - 100' 4 Misfeel Kindoc C self 5 Unpain (25%) 1 min/lvl self 6 Resolve 10 min/lvl self 7 Misfeel Callingoc C self 8 Resist Poison* C self 9 Reasoning - self 10 Iron Will 10 min/lvl self 11 Misfeel Poweroc C self 12 Mind Disease Cure P self 13 Unpresence C self 14 Misfeeloc C self 15 Unpain (75%) 1 min/lvl self 20 25 Misfeel True 10 min/lvl self 30 50 Submerge Self set period self Descriptions 1 - Guess (I) As Guess on the Closed Channeling list: Locating Ways. 2 - Mind Wall (D) Caster gains a +10 on all resistance rolls against attacks on his/her mind. This includes most mentalism attack spells, as well as some essence and channeling spells such as Neurosis, Charm, etc. It does not include mentalism spells such as Water bolt, Shock bolt, etc. 3 - Detect Illusion (P) As Detect Illusion on the Closed Mentalism list: Sense Mastery. 4 - Misfeel Kind (Po) As Misfeel Kind on the Closed Mentalism list: Mind Mastery. 5 - Unpain 25% (S*) As Unpain 25% on the Open Mentalism list: Damage Resistance. 6 - Resolve (FU) Caster's Presence bonus is increased by +10 for the duration of the spell. 7 - Misfeel Calling (Po) As Misfeel Calling on the Closed Mentalism list: Mind Mastery. 8 - Resist Poison (HS*) As Resist Poison on the Open Mentalism list: Damage Resistance. 9 - Reasoning (I) As Guess, except caster is 90% likely to make the correct decision. 10 - Iron Will (FU) Caster's Presence bonus increases by +20 and Self Discipline bonus increases by +10 for the duration of the spell. 11 - Misfeel Power (Po) As Misfeel Power on the Closed Mentalism list: Mind Mastery. 12 - Mind Disease Cure (H) Caster cures self of any one magical or natural mind disease. Recovery time is 1-10 days. 13 - Unpresence (P) As Unpresence on the Closed Mentalism list: Mind Mastery. 14 - Misfeel (Po) As Misfeel on the Closed Mentalism list: Mind Mastery. 15 - Unpain 75% (S*) As Unpain 75% on the Open Mentalism list: Damage Resistance. 25 - Misfeel True (P) As Misfeel True on the Closed Mentalism list: Mind Mastery. 50 - Submerge Self (P) Caster develops an entire false persona and places his own persona deep in his subconscious. To all detection attempts (except perhaps Mind Probe) the caster seems to be the false persona. The caster has no control over his actions until the duration, which must be specified at casting, is over. The false persona can be a specific person if Study has been cast once/day for 30 days on the person.