From morell.o@lac.gulliver.frMon Jun 9 12:40:36 1997 Date: Fri, 21 Feb 1997 17:58:50 -0500 From: Morelle OlivierReply to: rolemaster@tower.clark.net To: Multiple recipients of list Subject: Re: changing professions
We're using other (house) rules ;
Changing the profession is very rare, and must be hard (it's like changing your habits).
So :
0) Character must have at least 90 in his new prerequisite stats, and the two classes must be compatible (ie. not 'barbarian / mage', 'nightblade / paladin', 'monk / houri', etc...GM's choice). (Note : Hybrids can't learn the '3rd' realm. They are not archmages !)
1) The DP costs are set to those of the new class (not averaged)
2) You must gain the same amount of XP to increase the new profession than the old one. (ie. a 5th level Warrior wants to become a Mage. To get his 1st level (yes... he begins at 0 level !), he must gain 20000 XP (the same as to go from 5th level to 6th level)) 'Real level' = 'New Class level' + 'Old Class level'. If your GM permit it, the first profession can still be increased (but remember the formula above) ; In this case, XP must be used for one profession (old or new) until it gains a level. (Note : with the changes in DP costs, it will surely be very hard to progress in the old profession...)
3) For RR, use the sum of the levels (ie. a 6th level Paladin & 3th level Cleric rolls his RR as a 9th level character).
4) Don't give to 'new' spellcasters the '+15' bonus to RR agains their own realm, but the old still apply it (if applicable). (ie. a Mage / Cleric has only +15 on RR against Essence)
5) Multi-classed character are still limited to N bonus base spell lists (see SL) (ie. a Mage with his 6 'class' base lists + 4 free (open or closed => base), if he become Mentalist, gain only access to the 6 'mentalist' base lists). (note : I use N=4 for pure users, and N=2 for hybrid users)
I hope it will help you,
Regards,
Morelle Olivier.