OA House of Rules: Action Time Tables

Action Time Tables

by Paul Owen (current email address: paulowen@enterprise.net)

Date: Sun, 22 Jan 1995 02:30:43 -0500 From: firedrake@cix.compulink.co.uk (Paul Owen) To: Multiple recipients of list Subject: == No Subject ==

A couple of people asked for these timeing sheets so here they are.

Sorry havent got time for any explanations, but let me know if you have any question (ducks to avoid the deluge of paper)

Action Time Tables

Weapon Speed = ((wgt in lbs x 5) - St Bonus) / 10

Draw 1H Weapon          3       Qu
Draw 2H Weapon          5       Qu
Spell Prep.             9       In
Spell Casting           7       In
Instant Spell           0       -       min 5(1) - (Stat Bonus/10) 
between each

String Bow              24      Qu

M.A. attack             8       Qu      -1/-5% OB min 2
Mellee Attack           10      Qu      -1/-10% OB, min 2
                                        +1/+10% OB, max 5
Multiple attacks        +1/2 of first attack

Load and Fire :
Short Bow               6       Qu
Sling                   6       Qu
Composite Bow           8       Qu
Long Bow                10      Qu
Lgt XBow                15      Qu
Hvy XBow                20      Qu

Perception              10      In      -1/-10% skill, min 2

Orientation             2       -       +1/20 failed perception
                                        -1/10 passed perception

Rapid Dismount          4       Qu      Routine (+1 diff/-1 sec)
Careful Dismount        8       Qu
Prone to Knees          2       Qu
Knees to Standing       2       Qu
Standing to Pro/Kne     1       -
Mount Animal/Vehic      8       Qu
Adrenal Move Prep       2       In      

Partial Surprise        8       -
Full Surprise           12      -

First Aid               10      -       per hit per round
Pick Lock               5       -       per difficulty level
Disarm Trap             10      -       per difficulty level
Attunement              8       In
Runes                   8       In

Dive for cover if aware of attack MM = routine - ((ft/10) x -60)
+2 DB/ft/sec vs missile if aware of attack


Modifiers to actions and times

riding at a
walk            x1
jog             x1.5
run             x2
fast run        x3
dash            x4
sprint          x5

walking         -10
jogging -20
running -30
fast run        -40
dash            -50
sprint  -60

25% hits        -10     +1 sec
50% hits        -30     +3 sec
75% hits        -60     +6 sec
90% hits        -90     +9 sec


-------------------------------
------- >> Paul Owen << -------
 firedrake@CIX.compulink.co.uk
-------------------------------


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