Date: Thu, 19 Oct 1995 08:33:36 -0400 From: Joni M VirolainenTo: Multiple recipients of list /PRE>Subject: skills Social Skills
I have thought that maybe there should be an uniform way (at least in my own campaign) to handle social skills in different situations. I have thought that at least the knowledge of culture and personality of the person(s) to be influenced are important to know how to modify influence checks.
Knowledge: Culture ------------------ Nothing at all -50 Some basic aspects -30 Similar culture/near success in Racial Lore/History -10 Own culture/success in Racial Lore/History +00 Absolute success in RL/H +10 Own culture + success in RL/H +10 Own culture + absolute success in RL/H +20 Knowledge: Personality ---------------------- Nothing at all -30 Some rumors -10 Have discussed before +00 Old friend +20 Knows some important details on personality +10/+20 Success in Psychology +10 Absolute success in Psychology +20 Role Playing ------------ If GM gives to a player some details on personality and/or culture of the NPC that is being influenced and player acts that influence attempt well the GM should give +10 - +30 bonus for good role playing. So the influence attempt is not just roll playing. Social Status ------------- If lower -30...-10 If same +00 If higher +10...+50 ------------ So, this is what I have been able to make out so far. What do you think? I welcome all comments and suggestions.
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