House Rules for Insanity

by Joel Blair

Date: Mon, 15 Apr 1996 21:52:57 -0400 From: Joel Blair To: Multiple recipients of list Subject: Re: Insanity (was: Tome of power)

To obtain a Sanity Resistance Roll Modification add the Self Discipline and Presence stat bonuses, and subtract the Reason bonus if it is a positive. (Note: Reason is added if the PC is unfortunate enough to have a negative RE stat bonus)...The theory behind this is that the more a PC comprehends of the nature of the horror he encounters, the worse off he or she is...A Sanity Resistance Roll is made in this way: Make a closed ended D100 roll and add the PC's Sanity RR mod, then subtract any applicable modifications.

---------------------------------------------------------------------------
	Sanity Resistance Table

<01	Lose D100 points and roll an "E" Depression Crit.
01-05	Lose D20 points and roll an "D" Depression Crit.
06-15	Lose D12 points and roll a "C" Depression Crit.
16-30 	Lose D8 points and roll a "B" Depression Crit.
31-50	Lose D4 points and roll an "A" Depression Crit.
51+ 	SUCCESSFUL RESISTANCE
---------------------------------------------------------------------------
	Special Modifications

-2 per level of creature/horror.
+2 for each time character has successfully faced the creature/horror.
-15 if touching creature/horror.
-5 if within 10' of creature/horror.

NOTE: The "point" loss is subtracted from either Reasoning, Self 
Discipline, or Presence. Roll randomly to determine which one is affected.
----------------------------------------------------------------------------

All losses are subtracted from the Temporary stat. However, if the loss is more than the Temporary stat, the remainder is subtracted from the Permanent stat. If a Temp stat falls to 0, then the PC is in a coma. Sanity Healing Lore Skill can be used 1x per week to raise a Temporary Reasoning, Self Discipline, or Presence. The loss may only be treated if it was caused by encountering certain creatures, such as the Entities From Deep Space from C&T II, or similar horrors. Make an open ended roll, add sanity healing lore skill and subtract any special modifiers.

---------------------------------------------------------------------------
	SANITY HEALING TABLE

-25 down	Lose D6 points of temp stat under treatment and roll a 
		"C" Depression Crit. or Mental Illness increases by 1 
		severity level and roll a "C" Depression Crit.
-24-+05		Lose 1 point of temp stat under treatment or Mental Illness
		increases by 1 severity level.
06-100		No change.
111-175		Add 1 point or cure a Mental Illness
176 up		Add D6 points to stat under treatment or cure 2 Mental 
		Illnesses.
---------------------------------------------------------------------------
	Special Modifiers

-1 per point below Potential Stat
-1 per level of creature that caused the stat loss or mental illness.
-10 if a Mild mental illness.
-20 if a Moderate mental illness.
-30 if a Severe mental illness.
-40 if an Extreme mental illness.
-10 per year affected by the illness.
---------------------------------------------------------------------------
	NOTE: While in therapy a PC must be resting the whole week, not 
adventuring. 
		Grey Worlds, Vol II, Issue VIII, p.55. Grey Worlds: 
Lewisville, Texas, 1991. 
---------------------------------------------------------------------------

Thats the whole of it, typo's and everything. The problems I spotted have to deal with what "Mental illnesses" are gained, how to assign them levels and what constitues a "Mild" vs. "Moderate" mental illness. Coming from the field of psych. I've always randomly assigned one.

Any opinions or questions?


Back to the House of Rules.