Date: Mon, 16 Dec 1996 18:58:28 -0500 From: Morelle OlivierTo: Multiple recipients of list Subject: New rule for mental concentration (with RM2)
Hi everybody !
Here is a rule for handling the 'concentration' with spells who need it, for RM2. (excuse me if there's too many errors in the text... I'm not very good 'for' English :)
The problem is that the RM2 dont handle the 'mind weariness', and a spellcaster can obviously not concentrate on a spell for an unlimited amount of time !
To simulate the mental weariness of a character, I use a formula to calculate the 'mental weariness points' (MWP) for each spellcaster. Then, when a character cast or hold a spell, he lose MWP each round (according to the below table), until the spell is released or the MWP reach zero (in which case the character falls to the ground, nearly uncounscious). MWP are recovered a the rate of all points on rest (1+ hours), or 1d10 points per hour of activity.
# MWP = SD x [1 + (racial SP bonus / 100) ] "MPW cost per round" table (note : each modifiers are cumulative) : +=========================================================+ | General Situation | | In Fight......................................4 MWP | | Under missile attack..........................3 MWP | | Not in fight, normal situations...............2 MWP | | Not in fight, in complete quietness...........1 MWP | +=========================================================+ | Nature of the Spell | | Class II spell................................+1 MWP | | Class III spell...............................+2 MWP | | Not of the caster's realm of magic............+1 MWP | +=========================================================+ | Health | | Lightly wounded (75%-51% of total HP).........+1 MWP | | Wounded (50% - 26% of total HP)...............+2 MWP | | Heavily wounded (less than 25% of total HP)...+4 MWP | +---------------------------------------------------------+ | For each HP/rd bloodlost......................+1 MWP | +=========================================================+ | Status | | For each unusable member......................+1 MWP | | Stunned.......................................x 2 | | Uncounscious..................................Special | +=========================================================+ | Distractions | | Dog's bark, Bird song, etc. ...........Routine (+30) | | Friend's voices, away..................Easy (+20) | | Friend's voices, too near and aloud....Light (+10) | | Songs, Stranger's voices near..........Medium (+0) | | Unknown noise, Tavern hubbub, tap......Hard (-10) | | Sting, small push....................Very hard (-20) | | Damage taken, thrust.................Extr. diff(-30) | | 'M' critical taken, fall............Sheer folly(-50) | | 'A+' critical taken.....................Absurd (-70) | | Affected character must roll a static manoeuvre modifi- | | ed by SD. If the roll is failed (<101), concentration | | is broken. Else, add +5 / rank MWP (5 routine, 10 easy, | | 15 light, etc.) | +=========================================================+ Notes : * When a character is stunned, the MWP cost let suppose that a subconscious spell with 'C' duration was cast during this time. In this case, the castet loose all activity points for the rounds (50% for concentration, and 50% lost by stunning). * When an unconscious character 'cast' and subcounscious spell, * there's no lost of MWP ! Recall : Maintain concentration requires 50% of a round activity ; the remaining 50% may be used for non-strenuous activity (like walking) or half-parry. You can e-mail me your opinion and/or improvements at morell.o@lac.gulliver.fr :) ! (Note : if you can write in french, it will be VERY appreciated !!! :>) Bye bye...