Date: Mon, 3 Mar 1997 11:13:27 -0500 From: Esger AbbinkTo: Multiple recipients of list Subject: Middle-Earth races in rmss(long)
Hi,
There as been some discussion (maybe even started by myself) lately on the rolemaster list about the races in the rmss and the races in Middle-Earth. Everyone seems to agree that the rmss races closely resemble some Middle-Earth races (which ones seems more debatable), but not all races have been included.
So, I decided to try and convert all races/cultures from the 1st edition merp (I currently don't have 2nd) to rmss stats. The sources I used are:
the rmss rulesbook, the 1st edition merp rulesbook, a list of adolescence ranks (created by Jason Mulligan, Good Job!), a document containing languages, RR's and other (Niilo Paasivirto)
For the races not documented by Jason I used the rmss race adolescence ranks.
First some opinions of mine that are reflected in the 'stats' of the races:
Every race has the same progression for Channeling 0.1.1.1.1, races with higher Essence progression are rare (Elves, Dunedain) and even those races have low Mentalism progression. (I personally think that standard essence and mentalism progression should be even lower (something like 0.0.1.1.1 and 0.0.0.1.1) but that would make magicians and such extremely hard to play at lower levels. The bonus from the category should also be divided by at least 3 or 4 or nullified completely)
If you want to play a high(er) magic game just increase the progressions but keep the overall balance the same.
Furthermore I have tried to capture as much as possible of the races/cultures in rmss mechanics (Talents,Flaws).
I haven't given each race/culture their own hobby skills because that would have been too much work now. Maybe later.
I anyone has remarks or disagrees with something please speak up, but try to refrain from things like 'Northmen are just Common men'. That would take away the discussion from race/culture details. And could take away some of the fundamental ideas behind the 'stats'
If you _do_ think that northmen are just common men, make it another thread. I don't want to discredit your opinions! and I'm also very interested in other opinions on this particular subject.
I would really like to hear things like 'You forgot this skill for that culture', 'I think the .. have too many talent points' or get hobby skills for the cultures.
Also I would like to get opinions on what would be 'rare' races in the Third and Fourth age. I mean, are there Dunedain around every corner in Gondor or is Aragorn one of a last group of about a dozen or so? Same for every other race.
Anyway I'm not saying this is _the way_ to do the various races/cultures, it's just a (first) attempt.
This has been crossposted to both the merp and rolemaster lists
Esger
Oh well here goes:
Beornings body dev. 0.6.5.2.1 Channeling PP 0.1.1.1.1 Essence PP 0.1.1.1.1 Mentalism PP 0.1.1.1.1 Life span 80-100 years Essence RR +0 Channeling RR +0 Mentalism RR +0 Poison RR +0 Disease RR +0 Rounds until Soul Dep. 11 Languages Atliduk 7/7 Waildyth 7 Westron 7/7 Nahaiduk 7/7 Stat bonuses Co +2 SD +2 Em +2 Pr +2 St +4 Required sleep 8 hours Endurance 2 days without sleep Size 6'4"/5'7" Recovery multiplier 0.9 Race type 2 Adolescence skills see column 1 of Jason's file (below) Everyman skills all outdoor animal skills Restricted skills Essence Mentalism Talents & Flaws Shapechanger (only a few) Wild animals will not normally attack, active provocation is needed Talent Points 35 Black Numenoreans body dev. 0.7.5.3.1 Channeling PP 0.1.1.1.1 Essence PP 0.2.2.1.1 Mentalism PP 0.2.1.1.1 Life span 90 - 175 years Essence RR -5 Channeling RR -5 Mentalism RR -5 Poison RR +5 Disease RR +5 Rounds until Soul Dep. 10 Languages Adunaic 7/7 Westron 7/7 Haradaic 7/7 Stat bonuses Ag -2 Co +4 Pr +4 Qu -2 St +4 Required sleep 6 hours Endurance +20 Size 6'4"/5'10" Recovery multiplier 0.75 Race type 2 Adolescence skills see column 2 of Jason's file (see below) Everyman skills none Restricted skills none Talents & Flaws General Weapons Master Racial Training (Expert) - Military Organization: Naval Forces - Tactics: Naval - Sailing - Shipwright - Boat Pilot -10 to DB Talent points 40 Corsairs body dev. 0.7.4.2.1 Channeling PP 0.1.1.1.1 Essence PP 0.2.1.1.1 Mentalism PP 0.1.1.1.1 Life span 95 - 190 Essence RR -5 Channeling RR -5 Mentalism RR -5 Poison RR +0 Disease RR +0 Rounds until Soul Dep. 10 Languages Adunaic 7/7 Westron 7/7 Haradaic 6/6 Stat bonuses Ag -2 Co +4 Pr +4 Qu -2 St +3 Required sleep 8 hours Endurance +20 Size 6'3"/5'9" Recovery multiplier 0.75 Race type 2 Adolescence skills use those of rmss mariners Everyman skills Rope mastery Rowing Sailing Star gazing Restricted skills none Talents & Flaws Racial Training (Expert) - Weather-watching - Star gazing - Navigation - Tactics: Naval - Sailing - Military Organization: Naval Forces Talent points 45 Dorwinrim body dev. 0.7.3.2.1 Channeling PP 0.1.1.1.1 Essence PP 0.1.1.1.1 Mentalism PP 0.1.1.1.1 Life span 60 - 80 years Essence RR +0 Channeling RR +0 Mentalism RR +0 Poison RR +30 Disease RR +0 Rounds until Soul Dep. 12 Languages Logathig 7/7 Westron 7/7 Sindarin 5/4 Stat bonuses Ag +1 Co +1 SD +2 Em +1 Pr +1 St +2 Required sleep 8 hours Endurance normal Size 5'9"/5'2" Recovery multiplier 1 Race type 2 Adolescence skills see column 3 of Jason's file (see below) Everyman skills none Restricted skills none Talents & Flaws Racial Training (familiar) - Rowing - Acting - Public Speaking - Appraisal - Advertising - Evaluate Metal/Leather/Goods/.. Talent points 50 Dunedain body dev. 0.7.5.3.1 Channeling PP 0.1.1.1.1 Essence PP 0.2.2.1.1 Mentalism PP 0.2.1.1.1 Life span 100 - 300 years Essence RR -5 Channeling RR -5 Mentalism RR -5 Poison RR +5 Disease RR +5 Rounds until Soul Dep. 10 Languages Adunaic 7/7 Westron 7/7 Quenya 2/0 Sindarin 6/6 Stat bonuses Ag -2 Co +4 Pr +4 Qu -2 St +4 Required sleep 6 hours Endurance +20 Size 6'5"/5'10" Recovery multiplier 0.75 Race type 2 Adolescence skills use those of rmss high men Everyman skills none Restricted skills none Talents & Flaws none Talent points 35 Dunlendings body dev. 0.6.4.2.1 Channeling PP 0.1.1.1.1 Essence PP 0.1.1.1.1 Mentalism PP 0.1.1.1.1 Life span 50 - 80 years Essence RR +0 Channeling RR +0 Mentalism RR +0 Poison RR +0 Disease RR +0 Rounds until Soul Dep. 12 Languages Dunael 7 (Dunlending) Westron 6/6 (Dunlending) Blarm 7/2 (Hillmen) Westron 5/0 (Hillmen) Stat bonuses SD +2 St +2 Required sleep 8 hours Endurance +30 for activities like climbing, mountaineering Size 5'10"/5'6" Recovery multiplier 1 Race type 2 Adolescence skills use those of rmss hill men Everyman skills Climbing Acrobatics Hunting Herding Restricted skills none Talents & Flaws Racial Training (Expert) - Singing - Tale Telling - Acting - Public Speaking Talent points 55 Easterlings body dev. 0.6.4.2.1 Channeling PP 0.1.1.1.1 Essence PP 0.1.1.1.1 Mentalism PP 0.1.1.1.1 Life span 40 - 65 years Essence RR +0 Channeling RR +0 Mentalism RR +0 Poison RR +0 Disease RR +0 Rounds until Soul Dep. 12 Languages Logathig 7/7 Westron 4/3 Stat bonuses SD +2 St +2 Ag +2 Required sleep 8 hours Endurance +20 (only applicable to horse/wain/chariot riding) Size 5'6"/5'1" Recovery multiplier 1 Race type 2 Adolescence skills use those of rmss nomads Everyman skills Mounted Combat All outdoor animal skills involving horses Restricted skills none Talents & Flaws Racial Training (familiar) - Mounted Combat - All outdoor animal skills involving horses Talent points 55 Haradrim body dev. 0.6.4.2.1 Channeling PP 0.1.1.1.1 Essence PP 0.1.1.1.1 Mentalism PP 0.1.1.1.1 Life span Northern groups 80 - 100 years Southern groups 40 - 60 years Essence RR +0 Channeling RR +0 Mentalism RR +0 Poison RR +0 Disease RR +0 Rounds until Soul Dep. 12 Languages Haradaic 7/7 (Northern) Westron 7/7 (Northern) Apysaic 6/6 (Northern) Apysaic 7/7 (Southern) Westron 5/4 (Southern) Haradaic 5/4 (Southern) Stat bonuses SD +2 St +2 Required sleep 8 hours Endurance normal (-30 in cold climates) Size Northern 5'5"/5'0" Southern 6'5"/6'1" Recovery multiplier 1 Race type 2 Adolescence skills see column 4 of Jason's file (see below) Everyman skills none Restricted skills none Talents & Flaws Their eyes are attuned to extremely bright light Cold sensitive Heat Resistance (minor) Talent points 55 Lossoth body dev. 0.6.5.2.1 Channeling PP 0.1.1.1.1 Essence PP 0.1.1.1.1 Mentalism PP 0.1.1.1.1 Life span 75 - 90 years Essence RR +0 Channeling RR +0 Mentalism RR +0 Poison RR +0 Disease RR +0 Rounds until Soul Dep. 12 Languages Labba 7 Westron 4/0 Sindarin 4/0 Stat bonuses SD +2 St +3 Required sleep 8 hours Endurance +30 Size 5'5"/5'3" Recovery multiplier 1 Race type 2 Adolescence skills see column 5 of Jason's file (see below) Everyman skills hunting driving dogsleds Restricted skills none Talents & Flaws Cold Resistance (Greater) Heat sensitive Talent points 50 Rohirrim / Eotheod / Eothraim body dev. 0.6.5.2.1 Channeling PP 0.1.1.1.1 Essence PP 0.1.1.1.1 Mentalism PP 0.1.1.1.1 Life span 60 - 85 years Essence RR +0 Channeling RR +0 Mentalism RR +0 Poison RR +0 Disease RR +0 Rounds until Soul Dep. 12 Languages Rohirric 7/7 Westron 7/7 Dunael 2 Stat bonuses Co +2 SD +2 Em +2 Pr +2 St +3 Required sleep 8 hours Endurance +40 (only applicable to horse riding) Size 6'1"/5'5" Recovery multiplier 0.9 Race type 2 Adolescence skills see column 6 of Jason's file (see below) Everyman skills Mounted Combat All outdoor animal skills involving horses Restricted skills Essence Mentalism Talents & Flaws Natural Horseman Racial Training (Expert) - Mounted Combat - All outdoor animal skills involving horses Talent points 45 Hobby skills Acrobatics Ambush Horse handling any Armor skills Body Development Fauna Lore First Aid Fletching Hiding Leather-crafting Military Organization: Cavalry Observation Horse riding Stalking Stargazing Tactics: Battlefield Tracking any Weapon skill Weather watching Cultural weapons Mounted Lance Javelin Broadsword Short sword Dagger Estock 2Handed sword (?) Morning star Short bow Composite bow Rural men body dev. 0.6.4.2.1 Channeling PP 0.1.1.1.1 Essence PP 0.1.1.1.1 Mentalism PP 0.1.1.1.1 Life span 60 - 80 years Essence RR +0 Channeling RR +0 Mentalism RR +0 Poison RR +0 Disease RR +0 Rounds until Soul Dep. 12 Languages Westron 7/7 Stat bonuses SD +2 St +2 Required sleep 8 hours Endurance normal Size 5'10"/5'4" Recovery multiplier 1 Race type 2 Adolescence skills use those of rmss rural men Everyman skills none Restricted skills Essence Talents & Flaws none Talent points 60 Urban men body dev. 0.6.4.2.1 Channeling PP 0.1.1.1.1 Essence PP 0.1.1.1.1 Mentalism PP 0.1.1.1.1 Life span 65 - 85 years Essence RR +0 Channeling RR +0 Mentalism RR +0 Poison RR +0 Disease RR +0 Rounds until Soul Dep. 12 Languages Westron 7/7 Stat bonuses SD +2 St +2 Required sleep 8 hours Endurance normal Size 5'10"/5'4" Recovery multiplier 1 Race type 2 Adolescence skills use those of rmss urban men Everyman skills All skills in the Urban category Restricted skills none Talents & Flaws none Talent points 60 Variags body dev. 0.6.4.2.1 Channeling PP 0.1.1.1.1 Essence PP 0.1.1.1.1 Mentalism PP 0.1.1.1.1 Life span 50 - 70 years Essence RR +0 Channeling RR +0 Mentalism RR +0 Poison RR +0 Disease RR +0 Rounds until Soul Dep. 12 Languages Varadja 7/2 Haradaic 5/4 Westron 4/3 Stat bonuses SD +2 St +2 Required sleep 8 hours Endurance +30 (only applicable to horse/camel riding) Size 5'9"/5'3" Recovery multiplier 1 Race type 2 Adolescence skills see column 7 of Jason's file (see below) Everyman skills none Restricted skills none Talents & Flaws Skilled (Expert): Mounted Combat Skilled (Expert): Horse Riding Skilled (Expert): Camel Riding Talent points 50 Woodmen body dev. 0.6.5.2.1 Channeling PP 0.1.1.1.1 Essence PP 0.1.1.1.1 Mentalism PP 0.1.1.1.1 Life span 45 - 85 years Essence RR +0 Channeling RR +0 Mentalism RR +0 Poison RR +0 Disease RR +0 Rounds until Soul Dep. 12 Languages Nahaiduk 7/7 Westron 4/3 Sindarin 4/3 Stat bonuses Ag +1 SD +2 St +2 Required sleep 8 hours Endurance normal Size 6'1"/5'5" Recovery multiplier 0.9 Race type 2 Adolescence skills use those of rmss woodmen Everyman skills Climbing Foraging Hiding Hunting Tracking Restricted skills none Talents & Flaws Skilled (familiar): Foraging Skilled (Expert): Climbing Skilled (Expert): Acrobatics Talent points 50 Woses body dev. 0.6.4.2.1 Channeling PP 0.1.1.1.1 Essence PP 0.1.1.1.1 Mentalism PP 0.1.1.1.1 Life span 30 - 50 years Essence RR +0 Channeling RR +0 Mentalism RR +0 Poison RR +5 Disease RR +0 Rounds until Soul Dep. 12 Languages Pukael 7/7 Westron 4/0 Dunael 4 Stat bonuses SD +2 Pr +2 St +2 Required sleep 8 hours Endurance normal Size 4' - 5' Recovery multiplier 1 Race type 2 Adolescence skills see column 8 of Jason's file (see below) Everyman skills Tracking Foraging Restricted skills Essence Mentalism Talents & Flaws Night Vision (1000') +50 to Awareness: Smell Skilled (Expert): Tracking Skilled (Expert): Foraging Talent points 50 Dwarves body dev. 0.7.4.2.1 Channeling PP 0.1.1.1.1 Essence PP 0.2.1.1.1 Mentalism PP 0.1.1.1.1 Life span 200 - 400 years Essence RR +40 Channeling RR +0 Mentalism RR +40 Poison RR +20 Disease RR +15 Rounds until Soul Dep. 21 Languages Westron 7/7 Khuzdul 7/7 Sindarin 5/4 Stat bonuses Ag -2 Co +6 SD +2 Em -4 Pr -4 Qu -2 St +4 Required sleep 6 hours Endurance +40 Size 4' - 5' Recovery multiplier 0.5 Race type 1 Adolescence skills use those of rmss dwarves Everyman skills Caving Leather-crafts Metal-crafts Mining Smithing Stone-crafts Underground Survival Restricted skills Swimming Mentalism Talents & Flaws Nightvision (75', 10' without light) Cold Resistance (+30) Heat Resistance (+30) Talent points 25 Umli body dev. 0.7.4.2.1 Channeling PP 0.1.1.1.1 Essence PP 0.1.1.1.1 Mentalism PP 0.1.1.1.1 Life span 100 - 200 years Essence RR +20 Channeling RR +0 Mentalism RR +20 Poison RR +10 Disease RR +5 Rounds until Soul Dep. 18 Languages Umitic 7/7 Labba 4 Westron 4/3 Khuzdul 2 Stat bonuses Ag -1 Co +3 SD +2 Em -2 Pr -2 St +3 Required sleep 4 hours Endurance +30 (in cold climates)/ -30 (in hot climates) Size 4' - 5' Recovery multiplier 0.75 Race type 1 Adolescence skills see column 9 of Jason's file (see below) Everyman skills Caving Leather-crafts Metal-crafts Smithing Mining Hunting Boat Piloting Foraging Restricted skills none Talents & Flaws Heat Sensitive Talent points 45 Hobbits body dev. 0.6.2.2.1 Channeling PP 0.1.1.1.1 Essence PP 0.0.1.1.1 Mentalism PP 0.0.1.1.1 Life span 90 - 110 years Essence RR +50 Channeling RR +0 Mentalism RR +40 Poison RR +30 Disease RR +15 Rounds until Soul Dep. 18 Languages Westron 7/7 Stat bonuses Ag +6 Co +6 SD -4 Em -2 Pr -6 Qu +4 St -8 Required sleep 8 hours Endurance +20 Size 3' Recovery multiplier 0.5 Race type 1 Adolescence skills use those of rmss halflings Everyman skills Caving one of the crafts skills Horticulture Restricted skills Essence Mentalism Talents & Flaws none Talent points 50 Half-Elves body dev. 0.6.3.2.1 Channeling PP 0.1.1.1.1 Essence PP 0.2.2.2.1 Mentalism PP 0.2.1.1.1 Life span 250 - 500 years if mortal Essence RR -5 Channeling RR -5 Mentalism RR -5 Poison RR +0 Disease RR +50 Rounds until Soul Dep. 6 Languages Sindarin 7/7 Westron 7/7 Quenya 5/4 Stat bonuses Ag +2 Co +2 SD -3 Pr +4 Qu +4 St +2 Required sleep 4 hours Endurance +10 Size 6'3"/5'11" Recovery multiplier 1.5 Race type 3 Adolescence skills use those of rmss halfelves Everyman skills none Restricted skills none Talents & Flaws Nightvision (500' under moon/starlight) Talent points 40 Noldor body dev. 0.6.3.2.1 Channeling PP 0.1.1.1.1 Essence PP 0.4.3.2.1 Mentalism PP 0.2.2.1.1 Life span immortal Essence RR -5 Channeling RR -5 Mentalism RR -5 Poison RR +10 Disease RR +100 Rounds until Soul Dep. 1 Languages Quenya 7/7 Sindarin 7/7 Westron 7/7 Adunac 5/4 Stat bonuses Ag +2 Me +2 SD -5 Em +2 Pr +6 Qu +6 Required sleep 2 hours Endurance +30 (only applicable to travelling) Size 6'7"/6'3" Recovery multiplier 3.0 Race type 5 Adolescence skills use those of rmss high elves Everyman skills All skills in the crafts category Restricted skills none Talents & Flaws Cold Resistance (Greater) Skilled (Expert): Attunement Talent points 10 Sindar body dev. 0.6.3.1.1 Channeling PP 0.1.1.1.1 Essence PP 0.4.3.2.1 Mentalism PP 0.2.1.1.1 Life span immortal Essence RR -5 Channeling RR -5 Mentalism RR -5 Poison RR +10 Disease RR +100 Rounds until Soul Dep. 2 Languages Sindarin 7/7 Westron 7/7 Tawaren 6/6 Quenya 5/4 Stat bonuses Ag +2 Me +2 SD -5 Em +2 Pr +4 Qu +4 Required sleep 2 hours Endurance +30 (only applicable to travelling) Size 6'5"/6'1" Recovery multiplier 2.0 Race type 4 Adolescence skills use those of rmss grey elves Everyman skills Research Public Speaking Sailing Restricted skills none Talents & Flaws Cold Resistance (Greater) Talent points 25 Silvan body dev. 0.6.2.2.1 Channeling PP 0.1.1.1.1 Essence PP 0.4.3.2.1 Mentalism PP 0.2.1.1.1 Life span immortal Essence RR -5 Channeling RR -5 Mentalism RR -5 Poison RR +10 Disease RR +100 Rounds until Soul Dep. 3 Languages Tawaren 7/7 Sindarin 7/7 Westron 6/6 Quenya 4/3 Stat bonuses Ag +4 Me +2 SD -5 Em +2 Pr +2 Qu +2 Required sleep 2 hours Endurance +30 (only applicable to travelling) Size 6'0"/5'9" Recovery multiplier 1.5 Race type 3 Adolescence skills use those of rmss woodelves Everyman skills Music Play instrument Trickery Wood-crafting Restricted skills none Talents & Flaws +10 to Base spell attacks from the bards lists Skilled (Expert): Trickery Skilled (Expert): Stalking Skilled (Expert): Hiding Talent points 35
Jason Mulligan file: **************************************************************** RMSS ME Adolescent Ranks Category/Skill Races/Cultures 1 2 3 4 5 6 7 8 9 ________________________________________________________ Armour - Light |0 |0 |1 |1 |3 |1 |1 |3 |3 | Soft Leather |0 |0 |0 |1 |3 |0 |1 |3 |3 | Rigid Leather |0 |0 |1 |0 |0 |1 |0 |0 |3 | Armour - Medium |0 |2 |0 |0 |0 |2 |0 |0 |0 | Chain |0 |2 |0 |0 |0 |2 |0 |0 |0 | Athletic - Brawn |1 |1 |1 |1 |1 |1 |1 |1 |1 | Athletic - Endurance |1 |1 |1 |1 |1 |1 |1 |1 |1 | Swimming |2 |3 |1 |0 |2 |1 |0 |2 |1 | Athletic - Gymnastics |1 |1 |1 |1 |1 |1 |1 |1 |1 | Climbing |2 |0 |0 |0 |0 |0 |0 |3 |0 | Awareness - Perception |0 |0 |0 |0 |0 |0 |0 |0 |0 | Alertness |2 |2 |2 |2 |2 |2 |2 |2 |2 | Awareness - Searching |1 |1 |1 |1 |1 |1 |1 |1 |1 | Body Development |3 |2 |1 |2 |3 |2 |2 |3 |2 | Communications |1 |1 |2 |1 |1 |1 |1 |1 |1 | Language |6 |12|10|6 |2 |8 |6 |4 |6 | Lore - General |3 |3 |3 |3 |3 |3 |3 |3 |3 | "Own" Region Lore |3 |3 |3 |3 |3 |3 |3 |3 |3 | "Own" Culture Lore |3 |3 |3 |3 |3 |3 |3 |3 |3 | Outdoor - Animal |2 |1 |2 |7 |0 |8 |4 |0 |0 | Riding |0 |1 |2 |7 |0 |8 |4 |0 |0 | Outdoor - Enviromental |5 |1 |1 |2 |3 |2 |2 |4 |2 | Power Awareness |0 |1 |0 |0 |0 |0 |0 |0 |0 | Science/Analytical - Basic |0 |1 |0 |0 |0 |0 |0 |0 |1 | Spells - Own Realm Open (1) |0 |0 |1 |0 |0 |0 |0 |0 |0 | Subterfuge - Stealth |4 |0 |0 |0 |4 |0 |1 |4 |1 | Stalking |4 |0 |0 |0 |4 |0 |1 |4 |1 | Hiding |4 |0 |0 |0 |4 |0 |1 |4 |1 | Tech/Trade - General |1 |1 |1 |1 |1 |1 |1 |1 |1 | Urban Skill |0 |0 |0 |0 |0 |0 |0 |0 |0 | Wp - 1-H Concussion |0 |0 |1 |0 |0 |0 |0 |0 |3 | 1 Weapon |0 |0 |1 |0 |0 |0 |0 |0 |3 | Wp - 1-H Edged |0 |1 |0 |1 |0 |2 |2 |2 |0 | 1 Weapon |0 |1 |0 |1 |0 |2 |2 |2 |0 | Wp - 2 Handed |1 |0 |0 |0 |0 |0 |0 |0 |1 | 1 Weapon |1 |0 |0 |0 |0 |0 |0 |0 |1 | Wp - Missile |0 |1 |1 |0 |0 |1 |1 |0 |0 | 1 Weapon |0 |1 |1 |0 |0 |1 |1 |0 |0 | Wp - Pole Arms |2 |0 |1 |2 |2 |1 |1 |1 |0 | 1 Weapon |2 |0 |1 |2 |2 |1 |1 |1 |0 | Wp - Thrown |1 |1 |1 |1 |3 |0 |1 |4 |1 | 1 Weapon |1 |1 |1 |1 |3 |0 |1 |4 |1 | Hobby ranks |12|12|12|12|12|12|12|12|12| BG Options |5 |4 |5 |5 |5 |5 |5 |5 |5 | ____________________________|__|__|__|__|__|__|__|__|__| Key: (1) Beornings; (2) Black Numenoreans; (3) Dorwinrim; (4) Haradrim; (5) Lossoth; (6) Rohirrim; (7) Variags; (8) Woses; (9) Umli -- Jason Mulligan Email to: oujm@net-unix.newcastle.edu.au manwe@valinor.hna.com.au
********************************************************************** Niilo Paasivirta's file: ********************************************************************** Languages In (x/y) x is conversional ability, y is reading and writing ability. * means that the language cannot be written or spoken. Race Languages Dwarf Westron (7/7), Khuzdul (7/7), Sindarin (5/4) Umli Umitic (7/7), Labba (4/*), Westron (4/3), Khuzdul (2/*) Hobbit Kuduk (7/7) (= Westron) Elf, Noldo Quenya (7/7), Sindarin (7/7), Westron (7/7), Adûnaic (5/4) Elf, Sinda Sindarin (7/7), Westron (7/7), Betheur (6/6), Quenya (5/4) Elf, Silvan Betheur (7/7), Sindarin (7/7), Westron (6/6), Quenya (4/3) Half-Elf Sindarin (7/7), Westron (7/7), Quenya (5/4) Human: - Beorning Atliduk (7/7), Waildyth (7), Westron (7/7), Nahaiduk (7/7) - Black Nûmenorean Adûnaic (7/7), Westron (7/7), Haradaic (7/7) - Corsair Adûnaic (7/7), Westron (7/7), Haradaic (6/6) - Dorwinadan Logathig (7/7), Westron (7/7), Sindarin (5/4) - Dûnadan Adûnaic (7/7), Westron (7/7), Sindarin (6/6), Quenya (2/0) - Dunlending Dunael (7/*), Westron (6/6) - Hillman Blarm (7/2), Westron (5/0) - Easterling Logathig (7/7), Westron (4/3) - Haradan (Northern) Haradaic (7/7), Westron (7/7), Apysaic (6/6) (Southern) Apysaic (7/7), Westron (5/4), Haradaic (5/4) - Lossoth Labba (7/*), Westron (4/0), Sindarin (4/0) - Rohir Rohirric (7/7), Westron (7/7), Dunael (2/*) - Rural Man Westron (7/7) - Urban Man Westron (7/7) - Varjag Varadja (7/2), Haradaic (5/4), Westron (4/3) - Woodman Nahaiduk (7/7), Westron (4/3), Sindarin (4/3) - Wose Pûkael (7/7), Westron (4/0), Dunael (4/*) Half-Orc Westron (7/2), Morbeth (4/1), Orcish (4/*) Orc Westron (4/0), Orcish (7/*) Uruk-Hai Morbeth (7/2), Westron (6/2), Orcish (6/*) Half-Troll Westron (6/1), Morbeth (5/0) Troll Westron (4/0) Olog-Hai Morbeth (7/0), Westron (4/0) Language Races Adûnaic Black Nûmenoreans (7/7), Corsair (7/7), Dûnedain (7/7), Noldor (5/4) Apysaic Northern Haradrim (6/6), Southern Haradrim (7/7) Atliduk Beornings (7/7) Betheur Silvan Elves (7/7), Sindar (6/6) Blarm Hillmen (Dunlendings) (7/2) Dunael Dunlendings (7/*), Rohirrim (2/*), Pukel-Men (4/*) Haradaic Black Nûmenoreans (7/7), Corsair (6/6), Northern Haradrim (7/7), Southern Haradrim (5/4), Varjag (5/4) Khuzdul (Dwarvish) Dwarves (7/7), Umli (2/0) Kuduk (Westron) Hobbits (7/7) Labba Lossoth (7/*), Umli (4/*) Logathig Dorwinrim (7/7), Easterlings (7/7) Morbeth (Dark Language) Half-Orcs (4/1), Half-Trolls (5/0), Uruk-Hai (7/2), Olog-Hai (7/0) Nahaiduk Woodmen (7/7), Beornings (7/7) Pûkael Wose (7/7) Quenya Dûnedain (2/0), Half-Elves (5/4), Noldor (7/7), Silvan Elves (4/3), Sindar (5/4) Rohirric Rohirrim (7/7) Sindarin Dûnedain (6/6), Dwarves (5/4), Half-Elves (7/7), Lossoth (4/0), Woodmen (4/3), Noldor (7/7), Silvan Elves (7/7), Sindar (7/7), Dorwinrim (5/4) Umitic Umli (7/7) Varadja Varjags (7/2) Waildyth Beornings natural signs, written only (7) Westron Beornings (7/7), Dorwinrim (7/7), Dûnedain (7/7), Southern Haradrim (5/4), Hillmen (5/0), Hobbits (Kuduk: 7/7), Easterlings (4/3), Urban Men (7/7), Dwarves (7/7), Lossoth (4/0), Corsair (7/7), Rural Men (7/7), Silvan Elves (6/6), Wose (4/0), Woodmen (4/3), Black Nûmenoreans (7/7), Noldor (7/7), Olog-Hai (4/0), Trolls (4/0), Northern Haradrim (7/7), Half-Elves (7/7), Half-Trolls (6/1), Half-Orcs (7/2), Rohirrim (7/7), Sindar (7/7), Uruk-Hai (6/2), Umli (4/3), Varjag (4/3), Orcs (4/0) Pûkael is never written on paper. Woses can write by placing stones or sticks in patterns. They can also use drum language. Is there written Labba at all? Dunael is not written, only spoken. Do Varjags write their Varadja? Who knows. Orcish is probably not written, they use written Morbeth or Westron. They of course have their scent marks... Resistances Imm = totally immune Fear of Poison Disease Heat Cold Essence Chann. Mental. Undead Dwarf +10 +10 +30 +30 +40 - +40 +20 Umli +5 +5 -15 +30 +20 - +20 +20 Hobbit +30 +15 - - +50 +20 +40 - Elf: - Noldo +10 +100 - +20 - - - +100 - Sinda +10 +100 - +15 - - - +100 - Silvan +10 +100 - +10 - - - +100 Peredhil +5 +50 - +5 - - - +100 Human: - B.Nûmenorean +5 +5 - - - - - - - Dorwinadan +30 - - - - - - - - Dûnadan +5 - - - - - - +10 - Haradan - - +10 -10 - - - - - Lossoth - - -20 +20 - - - - - Any other - - - - - - - - Wose +5 - - - +20 - - +10 Half-Orc +10 - +15 - - - - - Orc +20 +5 +30 - - - - - Uruk +20 +5 +30 - - - - - Half-Troll +15 +5 - - - - - +50 Troll: - For.,Hill,Stn +20 +10 - - - - - Imm - Cave, Mountain +30 +10 - - - - - Imm - Snow +30 +10 -40 Imm - - - Imm Olog +20 +10 - - - - - Imm Magic in Middle-Earth Here are some suggestions for spell lists that should not be allowed in Middle-Earth. Specifications are for RuleMonster Magic Law. Channeling: Open: Barrier Law Cleric: Channels, Communal Ways, Summons Evil Cleric: Not recommended for PCs Essence: Open: Essence Hand Closed: Lofty Bridge, Spell Enhancement, Gate Mastery Evil Magician: Not recommended for PCs Sorcerer: Not recommended for PCs Mentalism: Open: Cloaking Closed: Movement, Mind's Door Evil Mentalist: Not recommended for PCs Windwalking, flying etc. is not possible. If one wants to fly, one has to change self into a bird or other flying creature. Invisibility as such doesn't exist. People can exist in Shadow World and be invisible to most creatures. Swimming, waterwalking etc. spells do not work unless specifically allowed by Ulmo. Teleport-, Dimension Door/Walk, Gate etc. do not work in Middle-Earth. Names of Races In Finnish, Sindarin or Quenya and other languages. Race Singular (plural); Finnish, Sindarin/Quenya, others Dwarf Kääpiö, Khazâd, Naugrim Umli Puolikääpiö Petty Dwarf Nibin Nogrim (Noegyth Nibin), Vähäkääpiö Hobbit Hobitti, Kuduk, Banakil, Periannath Stoor Väkevä Fallohide Helokesi Harfoot Karvajalka Elf, Noldo Suurhaltia, Noldo (Noldor) Elf, Sinda Harmaahaltia, Sinda (Sindar) Elf, Silvan Metsähaltia, Salohaltia, Avari, Forest Elf, Wood Elf Half-Elf Puolihaltia, Peredhil Human: (Hildor, Atani, Adan (Edain), Ihmiset) - Beorning Beorninki, Beijabar, Bajaegahar - Black Nûmen. Musta Nûmenorilainen, Mornûmenadan (Mornûmenedain) - Corsair Merirosvo - Dorwinadan Dorwinadan (Dorwinrim) - Dûnadan Lännen Ihminen, Nûmenorilainen, Dûnadan (Dûnedain) - Dunlending Mustainmaalainen - Hillman "Mäkeläinen", Rhûdaurilainen - Easterling Itäläinen, Vaunumiehet, Sagath, Balchoth - Haradan Etelän Mies, Haradan (Haradrim), Haradwaith - Lossoth Lumi-Ihminen, Lossadan (Lossoth), Forodwaith (los = lumi) - Rohîr Ratsuruhtinas, Rohîr (Rohîrrim) - Rural Man Maalainen - Urban Man Kaupunkilainen - Varjag Varjaagi - Woodman Metsänihminen - Wose Metsäläinen, Drûg, Drûadan (Drûedain), Pûkel-man, Rogin Half-Orc Puoliörkki, Perorch (Peryrch) Orc Örkki, Hiisi, Orch (Yrch), Goblin, Hobgoblin Uruk-Hai Urukki, Uruk-Hai (Uruk), Uruch (Oroch) Half-Troll Puolipeikko, Petorog (Petereg) Troll Peikko, Torog (Tereg) Cave Troll Luolapeikko, Groth-torog Forest Troll Metsäpeikko, Taur-torog Hill Troll Mäkipeikko, Emyn-torog Snow Troll Lumipeikko, Los-torog Stone Troll Kivipeikko, Gond-torog Mountain Troll Vuorenpeikko Olog-Hai Musta Peikko, Olog-Hai (Olog), Black Troll ---------------------------------------------------------------------------- np@jyu.fi (Niilo Paasivirta) **************************************************************************** -- ------------------------- Ever wondered why you have to install E.G.N. Abbink 10 Mb's of software for a PnP SB16 and West 1, 9873 PB Gerkesklooster almost nothing for a non-PnP? Email: E.G.N.Abbink@wing.rug.nl