House Rules for Stalking vs Observation

by Bona Gianluca

From: Bona Gianluca Subject: Re: Stalking vs Observation Date: 25 Jul 1996 23:30:53 +0300 To: Multiple recipients of list
At 16.33 24/07/96 -0400, you wrote: >How you do handle it? i.e. One character is stalking, and other one is >"making guard" (sp? sorry!). So... how you do handle the situation? Let us >know your system. > >Mine is quite subjective, and I want to know if anyone has a good system >that is totally objective and mathematical (to include in my own program, >that is not to be RELEASED ;) ). >-- > >Sargue >sargue@ctv.es

There are two cases that I handle it in this way:

1) the stalker is moving: he makes his stalking moving maneuver with whole bonus/malus mods applied: he can get 3 results: 'F', maneuver failed or maneuver succesful. Then the observer makes his perception static maneuver with whole bonus/malus mods with difficulty based on previous stalking maneuver:

                    Fumble = no perception required, immediatly alerted
           stalking failed = Easy (+20)
        stalking succesful = Sheer Folly (-50)

2) the character is hiding (static):

he makes his hiding static maneuver with whole bonus/malus mods applied: he get one of seven standard results from Static Maneuver Chart. Then the observer makes his perception static maneuver with whole bonus/malus mods with difficulty based on previous hiding maneuver:

                   Blunder = no perception required, immediatly alerted
          Absolute Failure = Routine (+50)
                   Failure = Easy (+20)
           Partial Success = Medium (+0)
              Near Success = Extremely Hard (-30)
                   Success = Sheer Folly (-50)
          Absolute Success = Absurd (-70)

In RMC IV there is a RR based system using observer's perception skill ranks as attack level and stalker's stalking skill ranks as defender level. Look at it too!

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