Illusionist base spell list.
level name duration range area ____________________________________________________________________________ 1. Film Store 24 h - - 2. Film I 2 rnd/lvl 100' 10'R 3. Distractions * 1 rnd (C) 50' - 4. Flakes I 1 min/lvl 100' 10'R 5. Distractions Strike * 1 rnd (C) 50' - 6. Waiting Film II as Film I 7. Film III as Film I 8. Flakes II as Flakes I 9. Illusion Familiar 1 day/lvl 100' self 10. Waiting Film III as Film I 11. Film IV as Film I 12. Distractions III concentration 100' - 13. 14. Waiting Film IV as Film I 15. Flakes III 2 rnd/lvl 300' 50'R 20. Film VII as Film I 25. Mass Distractions concentration 10'/lvl - 30. Waiting Film VII as Film I 50. Illusion Familiar True permanent 10'/lvl self __________________________________________________________________________ FilmStore: a changing scene or sound or smell can be prepared for a Film Spell. Requires double the time the scene is supposed to last. Extra senses can be added (corresponding "Mirage" must be known). Film I: shows the scene stored by the FilmStore -spell Film III: as Film I, but options as in Illusion III Film IV: - "" - Illusion IV Film VII: - "" - Illusion VII Waiting Film II-VII: as corresponding Film, but can be delayed 24h or until triggered by a certain sight, sound, smell, touch, taste Illusion Familiar: creates a max 1'R familiar, which is a phantasm and can move up to 100' away from caster (requires light concentration). Normally moves at casters will (no concentration) in a 5'R area around caster. Extra senses can be added as in Illusion III. Illusion Familiar True: As Illusion Familiar, but extra senses as in IllusionIX and Familiar is permanent. Flakes I: creates a 10'R ball of separate flakes: little illusions copies of each others. When hit, only the flakes being hit will disappear. Other senses can be added as in Illusions III Flakes II: as Flakes I, except flakes can be moved (concentration) Flakes III: as Flakes II Distractions: a ball of random illusions OR a missile illusion is shot from casters chest. The target must make a reasoning roll (use static maneuver table; near success: 50%, partial success: 20% etc) (+10 each time experienced) or parry illusions. Distractions Strike: as Distractions I, but foe gets attack at casters Strike OB +20 (attack roll is NOT made) (ie attack roll is automatically 20). Distractions Triangle: as Distractions Strike, but 3 illusions are shot per rnd and foe must parry as many as he can. Mass Distractions: as Distractions Strike, as many missiles as casters level may be shot each round. The missiles can be shot at various targets.