House Rules: Combat Maneuvers : Feint

by echmyr@interaccess.com

Date: Wed, 12 Feb 1997 00:45:18 -0500 From: echmyr@interaccess.com To: Multiple recipients of list Subject: New skill

This is a skill I had developed that was in my proposal for Martial Arts Companion. Since I did not get the contract, I thought I would post it here (since John III had told me he liked it).

Note to John III. It has gone through a little change from my proposal, let me know how you like the new version. It conforms better to similar skills in RMSR (such as Diasarm).

Feedback is always welcome.

Combat Maneuvers : Feint

The feint is a mock blow or attack on or toward one part of the body in order to distract attention from the point you really intend to attack. This type of maneuver works best against less experienced opponents. To use the skill, an open ended roll is made, adding your skill bonus. If successful, your opponent gets a RR, using his level against the number of ranks in the skill. Failure indicates that the opponent looses some or all of his defensive bonus from quickness and parry, and receives no shield bonus (or pluses associated with the shield). Results can be read from the Combat Maneuvers Static Maneuver Table T-4.8.10.

A successful feint only affects some parts of you opponents DB. Bonuses due to item or armor are unaffected. A successful feint removes any bonus you opponent receives from a shield (magical or otherwise). The remaining parts a feint affects (QU bonus and Parry), are modified by the amounts on Table 1. Note, the total modifier can never reduce the total of (QU x 3 + Parry) below 0.

Table 5-1
RR Failure	DB Modifier
0 to 10	-30
11 to 30	-40
31 to 60	-50
61 +		-60

This skill only affects actions (attacks and defenses) for the current round and only requires 20% activity for the round (making it useable with no penalty as a snap action).

As a note, a defense against this skill is to develop Situational Awarneness: Feint which would modify the RR roll by applying the skill bonus.

Darryn Glass
mailto:echmyr@interaccess.com


Date: Fri, 14 Feb 1997 07:34:43 -0500 From: Darryn Glass To: Multiple recipients of list Subject: New skill (Second Version)

Combat Maneuvers : Feint

The feint is a mock blow or attack on or toward one part of the body in order to distract attention from the point you really intend to attack. This type of maneuver works best against less experienced opponents. To use the skill, an open ended roll is made, adding your skill bonus. If successful, your opponent gets a RR, using the number of ranks in his current weapon against the number of ranks in the skill. Failure indicates that the opponent looses some or all of his defensive bonus from quickness and parry, and receives no shield bonus (or pluses associated with the shield). Results can be read from the Combat Maneuvers Static Maneuver Table T-4.8.10.

A successful feint only affects some parts of you opponents DB. Bonuses due to item or armor are unaffected. A successful feint removes bonuses received from a shield QU bonus, Parry, and Adreanal Defense. The amount they are modifiedis read from 1. Note, the total modifier can never reduce the total of (Shield Bonus + Shiel Magic + QU x 3 + Parry + Adreanal Defense) below 0.

Table 1
RR Failure      DB Modifier
0 to 10 -30
11 to 30        -40
31 to 60        -50
61 +            -60

Optional: Reduce DB by -2 per point of failure.

This skill only affects actions (attacks and defenses) for the current round and only requires 20% activity for the round.

Darryn Glass
mailto:echmyr@interaccess.com


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