Some Items

by various people

Date: Tue, 21 May 1996 14:55:23 -0400 From: Sjur Kristian Mykletun Reply-To: rolemaster@tower.clark.net To: Multiple recipients of list Subject: [RAW MATERIAL] ... 2H swords
------------------------------ 2H Swords ------------------------------ A mighty sword glowing indensly red in the darkness: +50 3D "The sword of Agoth's messenger": If touched, it will burst into a "devouring flame"(+150 fireball) causing most organic material(hair, leather, textiles, wood etc. ) within 10' radius to start buning. This effect is repeated each time the sword strikes. Wielder must be an elemental being of fire due to the intense heat produced by the sword. Exp for destruction: 200.000. Means of destruction: If the sword strikes Agoth, it will explode into a "greater inferno" dealing 10 E heat criticals to all within 1000' radius. In a wrap of soft leather colored in deep red with black patterns lies a beautiful sword forged entirely from a deep blue crystal(saphire): +40 2D "The sword of Moralis, God of Love and Pain": Requires strength of at least 102. If the sword strikes a victim causing it to pass out, it immedeatly casts heal(5-500) together with an awakenig spell, in order to make death as long and as painful as possible. In addition, the sword connects wielder thelepatically to victim enabling wielder to enjoy the pain as well. Wielder will find this utterly painful and annoying. Due to this, all "minus" and "stun" effects caused by the sword also affects wielder. In the bottom of the coffin lies a long thin sword made of a strange dark crystal like material: +35 "Ringruth, Sword of the Prince of Darkness": Adittional cold critical. A person killed by the sword is instantly regenerated as an undead of the same level and with the same abilities as before. Unless the proper "repell undead" or "control undead" spell is cast, the undead will attack the wielder. The sword will not damage any undead creature ... The shiny wrap of white dragon skin reveals an even shinier sword. A breeze through the air - a sudden pain: +30 2D "Turasch, Sword of the Doom Bringer": Requires strength of at least 100. Drains 5 hp/rnd from all(wielder too...) within 10' radius. Additional electricity critical. "Lightning bolt" daily(X), "Call storm" weekly(I). Exp for destruction: 50.000. Means of destruction: If thrown into a volcano, it will explode causing the volcano to have an immediate outbreak. All life forms within a mile or so are instantly reduced to ashes... A clear glass blade in a black leather scabbard: +25 "Sword of the Dark Knight": Slaying versus elves, dwarves and humans. Wielder will appear as truly evil versus detection spells. During each battle wielder looses 5 points of temporary self dicsipline stat. Each time this happens, the wielder takes a step towards madness(SD=0), as the growing evil forces within him/her tears his/her soul apart... Exp for destruction: 5.000. Means of destruction: It may not be molten. If lying on a hard surface one may destroy it with a 2 handed crushing weapon made of extremely hard material. Treat the sword as AT20, DB150, hp5000. When all hits are taken, it explodes into shards of glass dealing 1d6 slashing criticals to all within 10' radius. A rather normal looking 2H sword with brown leather scabbard and shoulder strap: -40 Cursed sword: Right hand is magically "glued" to the pommel until the proper "remove curse" spell has been applied. A really nice +15 sword enscribed with strange runes along the blade: +15 White alloy cursed sword: Casts "suggestion" on wielder each time he/she rolls 1-10 during battle. Wielder then turns with no hesitation to make a +25(suprise) attack on the companion fighting by his/her side. Nothing happens if wielder fights alone. A mighty sword, with a shiny blade is hanging at the wall. Three blood red jewels on the hilt sparkle in the light from the fire. The blade is enscribed with strange runes: -20 Sword made for decoration. Looks really good. Wrapped in a green silk coat lies the two pieces of a once great but now broken sword: -50 Broken sword There is a large sword resting at the top of a pile of dusty rubble in the corner: -10 Rusty sword A large sword made of iron: +0 sword A well crafted sword made of steel: +5 sword A high steel sword in a brown leather scabbard: +10 sword A relly nice sword with pollished blade of high steel, with golden etchings of old elven runes decorating the hilt: +10 Daily(3) "Heal (1-10)" A mighty sword with a shiny white blade, wrapped in a blue silk with patterns of small flowers sewn in silver: +15 white alloy sword In the bottom of the chest lies a large sword: +10 Daily(1) "Long door (100')" Next to the dead body lies a large iron sword: +5M Daily(3) "Stun relief I" The sword appears to be quit normal, yet there is something about it: +10M Daily(3) "Shield" As the sword is drawn, the green leather scabbard reveals a beautifully worked white blade: +15 Daily(1) "Regeneration (1/rnd)" A large sword made of white alloy, wrapped in black textiles. +15 Daily(1) "Deflections I" A large iron sword - simple in design: +10M Daily(3) "Repel undead V" A large green jewel shines from the end of the pommel of this sword. The blade is forged in a strange black material: +20 Black alloy sword On the hilt there is an ornament of a white shield with a blue star: +15 Daily(5) "Shield" This sword is made of iron with fine lines of silver running along the blade. The hilt is covered with strange ancient symbols: +15M Daily(1) "Detect undead", Daily(1) "True aura" A black sword in a black leather scabbard: +20 Daily(5) "Leaving (100')" A large black sword with runes etched in silver along the blade: +20 Daily(2) "Healing (5-50)" A beautiful sword of typhical elven design. The blade looks like glass: +25 Lean sword A black sword wrapped in green silk: +20 Daily(3) "Haste I" A thin sword in a black metal scabbard: +20M Daily(3) "Spell bending I" A superb shiny blade with a lot of small diamonds set in patterns on the hilt and along the middle of the blade: +30 Eog sword +25 Daily(3) "Stun relief III", Constant "Shield" As you take the sword in your hand, you get a warm feeling, and the darkness surronding you seems less threatning than before. As you approach further into the dark hall you detect a faint blue lumination from the blade, increasing as you go further. You get the strange feeling that someone is waiting for you in the darkness... +20M Holy, Constant "Detect undead" An utterly sharp sword lies perfectly in your hand. You feel power. +30 "Leaving (100')" at will On top of the oval obsidian altar, covered in the dust of many cenuries lies a huge sword. As you blow away the dust, you see a perfectly forged blade, smooth without a single mark from battle. As you take the sword in your hands, you get a sudden feeling that someone is watching over you: Sword of the winged champion: +25M 2D Holy, constant "Alkar", Daily(7) "Holy Wrath" (50' range, 10'radius spell using FireBolt attack table with disruption criticals (even against large/slarge creatures). The sword is intellegent an will not activate against good beings. It also provides immunity versus any "Absolution". A pale blue sword made of something that looks like ice: The sword of the Frost Lord:+35M 2D addit. cold crit, "Ice bolt"(3D) at will, Immunity vs. heat/fire. ------------------------------------------------------------------ I herby dare all GMs on this list with some material! This list has to many silly discussions and too little intresting stuff! Kristian Mykletun, University of Bergen, Norway.
Date: Wed, 22 May 1996 02:05:58 -0400 From: LongShot Reply-To: rolemaster@tower.clark.net To: Multiple recipients of list Subject: Re: [RAW MATERIAL] ... 2H swords
At 02:55 PM 5/21/96 -0400, you wrote: >I herby dare all GMs on this list with some material! >This list has to many silly discussions and too little >intresting stuff! > > >Kristian Mykletun, University of Bergen, Norway. Well, here is one from me: SOUL FANG: - 50th level Evil Artifact. - A black EOG Yarkbalka, (One handed weapon that attacks on 2H Table) - Of Slaying Beings with souls (in addition to normal crits) - Soul Fang has a will of 100, and is satiated at a will of 250. It's purpose is to consume all souls. During a battle, when a foe's soul is consumed, the foe's LEVEL is added to the WILL of Soul Fang for 1 hour per level of the foe. The sword may then initiate a WILL contest with its weilder, even if it had failed a previous contest, and even if it was "MASTERED" by the weilder. - "MASTERED" characters must feed Soul Fang until it is satiated, where upon it releases the character from its control. Once satiated, the weilder loses all of the swords powers, until Soul Fangs will has fallen back to 100. ie. Soul Fang sleeps. - Soul Fang must be fed a soul at least once every 50 days to continue its powers. If it is not fed at the end of the 50th day, it will suck the soul of its weilder. NO RR! Feeding it is easy. Just kill (ie a Death Strike) a being that has a soul, using Soul Fang of course! Treat the soul sucking as an Absolution effect. POWERS: - +60 Magical - Weilder may use 200pp/day on (UN)holy warrior upto 50th level. - Confers to weilder a 106 Strength Stat, each sucked soul adds .5 to Strength Stat for 50 days. Remember it is to the STAT, not just to the bonus. ie. as STAT goes up, so does the bonus. - Any hits caused by Soul Fang are added to the weilders HP's, as well as an equal amount of PP's. These PP's can only be used for the (UN)Holy Warrior list. Foe may resist vs 50th to prevent the transfer of HP's and PP's to the wielder, but at a -30 to his RR. Use Level vs Level, no Realm applies. - Wielder has +50 to all init's. - Weilder has +50 DB & RR's vs non-evil being's - Weilder may Haste at will. - Of Long Flight Returning. It flies at a rate of 500'/second to the owner. It must be summoned by calling out "Soul Fang". Owner must have had won a will contest vs Soul Fang to be able to do this. LongShot longshot@uniserve.com
Date: Wed, 22 May 1996 11:32:52 -0400 From: Steve Debaun +1 818-991-0300 x274 Reply-To: rolemaster@tower.clark.net To: Multiple recipients of list Subject: Re: [RAW MATERIAL] ... Widgets
>I herby dare all GMs on this list with some material! >This list has to many silly discussions and too little >intresting stuff! > > >Kristian Mykletun, University of Bergen, Norway. Well, here is one from me: Armando, Purveyor of all Mystical Delights, shall answer this call. LADIES! GENTLEMEN! CHILDREN OF ALL AGES! ***ARMANDO*** -- purveyor of all Mystical Delights shall now reveal to you the vast depths of magickal and mystickal artifacts and wares. Alivarr's Green Eye: A plain, clear, glass disc. Two inches in diameter, a half inch thickness. POWERS: Constant: Herb Lore (Open Channeling/Nature's Law/3) Constant: Plant Lore (Open Channeling/Nature's Law/2) To unlock the secrets and mysteries of the exotic world of flora, use Alivarr's Green Eye to perceive all vegetative truths. Merely interpose the enchanted lens between any plant and yourself, and all shall be known. Peering through one side grants Herb Lore, the other side grants Plant Lore. Hitchhiker's Guide to Kulthea (or Chickenworld, or whatever): A small (6" x 3" x 1/4"), leather-bound book. Two large, friendly words in an ancient text and an arcane symbol grace the cover. POWERS: 3/d: Guess (pick a list, any list) Flip through this book and you shall be overwhelmed by how meaningless and random its entries seem (they will make absolutely NO sense) -- until you close the book, visualize a question, and open the book again. Search through the alphabetical listings until you find your question. The Guide rarely fails. Tramak visualizes, "are we going to be attacked by the Cult of Stars tonight?" He flips through until he finds: "Cujjiwop, the Greater, his crowning, in 3044 T.E.: Yes. Cujiworp, the Lesser, his evisceration, Tuesday: Yes. Cuk, entering the temple of: NO! Cukolardan, asking about the fish: No. Cukradus, flirting, successful? Yes. Cult of Stars, attacking, tonight? Yes." Damn. This now is the limit of power I may expose you to at this moment. But fear not, I will surely find more creations of such awesome, incredible abilities... and when Armando finds them, you shall be the first told. Honest? As honest as the day is long! Armando
Date: Fri, 24 May 1996 09:19:41 -0400 From: Brian Potter Reply-To: rolemaster@tower.clark.net To: Multiple recipients of list Subject: The Magic Bazaar
Several more items of varying potency. Some I have used, others I have not, but all are items I made up for my campaign. Ward Stones A set of 4 jade spikes, each 30 cm long. The top of each is carved like the head of a man with his mouth open and large eyes (similar to a tiki). These must be planted in the ground, each no more than 7 meters from the closest other one, in order to work. When properly set, they will monitor the presence of any sentient beings outside the perimeter they define. When anyone comes within 50' on the outside, the wards begin a low moaning which rises to a high keening as the being draws nearer. (Note these are useless on a rock floor, or in a town where they'd be moaning constantly. They also don't warn of animal dangers.) Crystal goblet of Eraga This fine crystal goblet has a long stem, with a multifaceted orb in the middle of the stem. When the drink contained in the goblet is poisonous, the orb becomes smoky black. If the individual who put the poison in the goblet holds the goblet, the orb emits a faint light. Bracers of Luth These arm bracers appear quite worn. They are made of leather with metal plates reinforcing them. For each hitpoint the wearer delivers with bare hands or an organic hand-held weapon, the wearer's temporary strength increases by one point (max 100). The magical benefits fade at the rate of 5 points per hour, until the wearer's natural strength is reached. (Need to open a stuck door? Just punch a fellow party member until you have a 100 ST, and go for it!) Equalizing Sword This katana appears rather heavy and unwieldy. When used in combat, it allows the wielder to attack with the OB of his/her opponent, regardless of the opponent's weapon. Thus, a mage with no katana skill, fighting a fighter with a battle axe and +80 OB would receive a +80 with the katana. Conversely, a fighter with the sword and a +80 OB, attacking a mage whose OB is only +10 with a dagger, would have only a +10 OB. The katana has a will of +80 and will convince the wielder that he or she needs no other weapon. Potion of immunity to iron For 1 hour, the drinker of this potion, and all possessions on his body at the time of drinking, become ghost-like to all objects made from iron or steel. Swords will not harm him, nor will other steel weapons. Arrows do 1/2 damage. Climbing iron ladders is not possible, on the other hand... Brian P.

Back to the House of Rules.