A New Magic System (Ars Magica Like)

by Karl Foelsche

Date: Sat, 10 Jun 1995 00:43:02 -0400 From: Karl Foelsche <kfoelsch@mail.coin.missouri.edu> To: Multiple recipients of list Subject: Re: A 'new' magic system

My good friend Thorsten! You are in the process of developing something very similar to what I am doing. However, since my system has been under development from 1993, I might be a little farther along than you.

In my system there are four sciences:

Change
Control
Create
Perceive

and four forms: (the secondary divisions are for purposes of clarity only)

Dimension (space, time, magik)
Energy/Force (electricity, gravity, light, magnetism, sound)
Inorganic (solid, liquid, gas, plasma)
Organic (body, mind, spirit)

Skills are developed as a skill category for sciences with a half usual stat bonus, and the forms are considered regular skills with different stat bonuses that are also halved (This is meant to prevent over specialization).

Now, the other half of the system.

A spell, once learned, is permament, just like a spell list in Rolemaster. However, every spell can take parameters for the following elements:

Duration
Range
Area of Effect
Displacement

At casting time, the caster may choose the parameters of the spell, and the parameters determine how much power the spell costs. My system is based on the principle that it is the projection of force that takes power, not the effect itself. Therefore, you want to STAY AWAY from mages, because the closer they get to you, the worse they can fry you.

I'm still working on balancing the system, but once I'm done, I'll let everyone know.

Is anyone more or less interested than before?

| Karl Foelsche................................The ORIGINAL Internet Surfur |
| kfoelsch@mail.coin.missouri.edu....................Accept no substitutes! |
| I WiF, therefore I am.....Not quite landlocked in Columbia, Missouri, USA |

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