House Rules for Mystic spell lists

by Brian Potter

See also Xanderen mystics.
Date: Mon, 22 Apr 1996 12:12:29 -0400 From: Brian Potter To: Multiple recipients of list Subject: [LONG]Mystic spell lists (an old thread)

Long ago (1 or 2 months) we were discussing mystics, and how I had always interpreted them differently from others. Several people asked for more info, and I posted one message describing the philosophy of mystics in my campaign. I said I would post my revisions of the mystic base lists from SL to fit my mystics, and never did. Finally, I've finished the revisions, so here they are! I haven't play tested them, and am (as always) interested in any suggestions or thoughts others have.

Brian

P.S. - Sorry about the formatting...


Base Spell Lists for Xanderen Mystics

Xanderen mystics do not have the standard base spell lists listed in Spell Law. They may have the lists Solid Alteration, Liquid Alteration, and Gas Alteration, but they will not learn Confusing Ways, Hiding, or Mystical Change from a Xanderen mystic. Instead of the latter three lists, the Xanderen mystics have four other lists: Energy Alteration, Time Manipulation, Space Alteration, and Mind's Path. In addition to these lists there is one other change, pertaining to the Solid Alteration spell list. Whereas the list given in Spell Law has no spell at level 7, the version of this list learned by Xanderen mystics includes the following spell.

Weapon Alteration (F)  Area of Effect: 1 weapon  Duration: 1 rnd/lvl Range: 100'
Target weapon is physically altered to become another weapon for the
duration of the spell.  Mass of the weapon does not change from the
original mass, and the transformation does not work on magical
weapons.
Energy Alteration (Xanderen mystic Base list)

Level		Spell			Duration		Range 
	1	Blur	1 min/lvl	T				
	2	Unseen	24 h or V	T
	3	Shadow	10 min/lvl	T
	4	Silence	1 min/lvl	T
	5	Invisibility	24 h or V	T
	6	Invisibility (to 1')	24 h or V	T
	7	Screens c	C	100'
	8	Displacement I	1 min/lvl	T
	9	No Sense	1 min/lvl	T
	10	Mirages c	C	100'
	11	Invisibility (to 10')	24 h or V	T
	12	Displacement II	1 min/lvl	T
	13			
	14			
	15			
	20	Displacement III	1 min/lvl	T
	25	Nondetect	24 h or V	T
	30	Displacement V	1 min/lvl	T
	50	Obscurement True	24 h or V	T

Descriptions
1 - Blur (F)  As Blur on the Closed Essence list: Shield Mastery.
2 - Unseen (F)  As Unseen I on the Closed Essence list: Invisible Ways.
3 - Shadow (F)  As Shadow on the Open Mentalism list: Cloaking.

4 - Silence (F) Any sounds originating within 1' of the caster's body
are completely eliminated.  Sounds entering the area of effect are
audible to the caster.  Allows +25 on stalking rolls.

5 - Invisibility (F) As Invisibility on the Closed Essence list:
Invisible Ways.

6 - Invisibility (to 1') (F) As Invisibility (to 1')on the Closed
Essence list: Invisible Ways.

7 - Screens (F) Creates a flat screen up to 10' radius upon which the
caster may create any static visual image.  All aspects of the image
appear 3-dimensional and normal.

8 - Displacement I (F)  As Displacement I on the Illusionist Base list: Guises.

9 - No Sense (F) As Invisibility except caster is also undetectable by
smell or sound.

10 - Mirages (F) Moving objects in the area of effect (10' radius)
appear normally, but the caster may create an illusory setting in
which the moving objects appear.  The illusion is visual only, and the
caster may alter it during the spell duration.

11 - Invisibility (to 10') (F) As Invisibility (to 10')on the Closed
Essence list: Invisible Ways.

12 - Displacement II (F) As Displacement II on the Illusionist Base
list: Guises.

20 - Displacement III (F) As Displacement III on the Illusionist Base
list: Guises.

25 - Nondetect (F) Target and objects within 1' cannot be detected by
Detect spells

30 - Displacement V (F)  As Displacement V on the Illusionist Base list: Guises.

50 - Obscurement True (F) Caster may simultaneously cast No Sense and
Nondetect on target with this single spell, thus rendering target
invisible, silent, odorless, and undetectable by magical Detect
spells.  If the caster is the target, then Unpresence may also be
included to mask the caster's mind.


Time Manipulation (Xanderen mystic Base list)

Level		Spell			Duration		Range 
	1	Slow II	1 hour/lvl	self
	2	Meditate II	1 hour/lvl	self
	3			
	4	Slow III	1 hour/lvl	self
	5	Haste I	1 rnd	self
	6	Meditate III	1 hour/lvl	self
	7			
	8	Haste II	2 rnds	self
	9	Slow IV	1 hour/lvl	self
	10	Meditate IV	1 hour/lvl	self
	11			
	12			
	13	Haste IV	4 rnds	self
	14	Slow V	1 hour/lvl	self
	15	Meditate V	1 hour/lvl	self
	20	Haste V	5 rnds	self
	25	Slow X	1 hour/lvl	self
	30	Haste X	10 rnds	self
	50			

Descriptions

1 - Slow II (F) Caster slows all mind and body processes to 1/2 normal
rate.  The effects of poisons, disease, bleeding, etc. on the caster
are slowed accordingly.

2 - Meditate II (F) Caster enters a state of trance, in which no
external stimuli are perceived.  One hour of meditation yields the
benefits of 2 hours of sleep.  Caster must specify how long he will
meditate when spell is cast.  Any painful strike will break the
meditation and discontinue the spell's effect.

4 - Slow III (F)  As Slow II, except everything is slowed to 1/3 normal rate.
5 - Haste I (F)  As Haste I on the Closed Essence list: Rapid Ways.

6 - Meditate III (F) As Meditate II, except one hour of meditation
yields benefits of 3 hours of sleep.

8 - Haste II (F)  As Haste II on the Closed Essence list: Rapid Ways.
9 - Slow IV (F)  As Slow II, except everything is slowed to 1/4 normal rate.

10 - Meditate IV (F) As Meditate II, except one hour of meditation
yields benefits of 4 hours of sleep.

13 - Haste IV (F)  As Haste IV on the Closed Essence list: Rapid Ways.
14 - Slow V  (F)  As Slow II, except everything is slowed to 1/5 normal rate.

15 - Meditate V (F) As Meditate II, except one hour of meditation
yields benefits of 5 hours of sleep.

20 - Haste V (F)  As Haste V on the Closed Essence list: Rapid Ways.
25 - Slow X (F)  As Slow II, except everything is slowed to 1/10 normal rate.
30 - Haste X (F)  As Haste X on the Closed Essence list: Rapid Ways.

Space Alteration (Xanderen mystic Base list)

Level		Spell			Duration		Range 
	1	Study	-	300'						
	2	Unbalance	-	100'						
	3	Change to Kind	10 min/lvl	self						
	4	Fumble	-	300'						
	5	Change Size	10 min/lvl	10'						
	6	Leaving (100')	-	10'
	7	Spin	-	50'
	8	Changing Lungs	10 min/lvl	self						
	9	Change	10 min/lvl	self						
	10	Shadow Mystic	1 min/lvl	100'						
	11	Long Door (100')	-	10'						
	12									
	13	Flattening	10 min/lvl	self						
	14	Merging	1 min/lvl	self						
	15									
	20	Passing	1 min/lvl	self						
	25									
	30									
	50									

Descriptions

1 - Study (I) Caster studies and memorizes the physical appearance and
mannerisms of a specific being for later use with a Change type spell.

2 - Unbalance (F) Caster creates a small spatial distortion that
causes target to become imbalanced.  If the target is performing a
maneuver, the target fails.  If the target is moving, they fall down
and must take 1 rnd/10% RR failure to recover and return to their
feet.

3 - Change to Kind (F) As Change to Kind on the Closed Essence list:
Living Change.

5 - Change Size (F) Caster may increase (no limit) or decrease ( by as
much as 90%) the size of the target by 10% per level of the caster.
Target gets a RR, and there is no change in mass.  Weapons that are
enlarged or shrunk do not change in the amount of damage they do.

6 - Leaving (100') (F) As Leaving (100') on the Closed Essence list:
Lofty Bridge.

8 - Changing Lungs (F) As Changing Lungs on the Open Essence list:
Physical Enhancement.

9 - Change (F)  As Change on the Closed Essence list: Living Change.

11 - Long Door (100') (F) As Long Door (100') on the Closed Essence
list: Lofty Bridge.

14 - Merging (F)  As Merging on the Closed Essence list: Living Change.

Mind's Path (Xanderen mystic Base list)

Level		Spell			Duration		Range 
	1	Guess	-	self
	2	Mind Wall	1 min/lvl	self
	3	Detect Illusion	-	100'
	4	Misfeel Kindoc	C	self
	5	Unpain (25%)	1 min/lvl	self
	6	Resolve	10 min/lvl	self
	7	Misfeel Callingoc	C	self
	8	Resist Poison*	C	self
	9	Reasoning	-	self
	10	Iron Will	10 min/lvl	self
	11	Misfeel Poweroc	C	self
	12	Mind Disease Cure	P	self
	13	Unpresence	C	self
	14	Misfeeloc	C	self
	15	Unpain (75%)	1 min/lvl	self
	20			
	25	Misfeel True	10 min/lvl	self
	30			
	50	Submerge Self	set period	self

Descriptions
1 - Guess (I)  As Guess on the Closed Channeling list: Locating Ways.

2 - Mind Wall (D) Caster gains a +10 on all resistance rolls against
attacks on his/her mind.  This includes most mentalism attack spells,
as well as some essence and channeling spells such as Neurosis, Charm,
etc.  It does not include mentalism spells such as Water bolt, Shock
bolt, etc.

3 - Detect Illusion (P) As Detect Illusion on the Closed Mentalism
list: Sense Mastery.

4 - Misfeel Kind (Po) As Misfeel Kind on the Closed Mentalism list:
Mind Mastery.

5 - Unpain 25% (S*) As Unpain 25% on the Open Mentalism list: Damage
Resistance.

6 - Resolve (FU) Caster's Presence bonus is increased by +10 for the
duration of the spell.

7 - Misfeel Calling (Po) As Misfeel Calling on the Closed Mentalism
list: Mind Mastery.

8 - Resist Poison (HS*) As Resist Poison on the Open Mentalism list:
Damage Resistance.

9 - Reasoning (I) As Guess, except caster is 90% likely to make the
correct decision.

10 - Iron Will (FU) Caster's Presence bonus increases by +20 and Self
Discipline bonus increases by +10 for the duration of the spell.

11 - Misfeel Power (Po) As Misfeel Power on the Closed Mentalism list:
Mind Mastery.

12 - Mind Disease Cure (H) Caster cures self of any one magical or
natural mind disease.  Recovery time is 1-10 days.

13 - Unpresence (P)  As Unpresence on the Closed Mentalism list: Mind Mastery.
14 - Misfeel (Po)  As Misfeel on the Closed Mentalism list: Mind Mastery.

15 - Unpain 75% (S*) As Unpain 75% on the Open Mentalism list: Damage
Resistance.

25 - Misfeel True (P) As Misfeel True on the Closed Mentalism list:
Mind Mastery.

50 - Submerge Self (P) Caster develops an entire false persona and
places his own persona deep in his subconscious.  To all detection
attempts (except perhaps Mind Probe) the caster seems to be the false
persona.  The caster has no control over his actions until the
duration, which must be specified at casting, is over.  The false
persona can be a specific person if Study has been cast once/day for
30 days on the person.

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