House Rules for Stalk and Hide

by Steve Danielson & Sergio Bruno Fedi de Oro

Date: Wed, 22 May 1996 15:12:39 -0400 From: Steve Danielson Reply-To: rolemaster@tower.clark.net To: Multiple recipients of list Subject: [Raw Material] Stalk and Hide - Modified

Here's how I resolve the age-old stalk and hide question

Stalking versus Awareness*

Roll OE + Stalking skill + mods. Check the static maneuver table, and find the highest maneuver rating that this succeeds on (100%) for the given result of the roll. Anyone who might notice the stalker can roll on the column to the _left_ of the result of the stalking roll.

Benefits of this approach is that you can assign 'caps' to the highest column rating allowed. Crossing a wide open throne hall with lit torches might have a maximum success of 'Medium' or 'Light' (Which means the awareness roll will be either 'Light' or 'Easy').

Modifiers: _+ to skill (_+ to maximum column result from base assigned)
Brightly Lit 0 (-2 cols)
Illuminated with Few Shadows 0 (-1 cols)
Dimly Lit 0 (0)
Heavily Shadowed 0 (+1 cols)
Dark 0 (+2 cols)
Pitch Black 0 (+3 cols)

Hiding versus Awareness*

Roll OE + Hiding skill + mods. Check the static maneuver table, and find the highest maneuver rating that this succeeds on (100%) for the given result of the roll. Anyone who might notice the hider can roll on the column to the _right_ of the result of the hiding roll.

Benefits of this approach is that you can assign 'caps' to the highest column rating allowed. Hiding in plain sight might have a maximum success of 'Easy' (Which means the awareness roll will be either 'Light' or 'Medium').

Modifiers:  _+ to skill (_+ to maximum column result from base assigned)
Brightly Lit 0 (-2 cols)
Illuminated with Few Shadows 0 (-1 cols)
Dimly Lit 0 (0)
Heavily Shadowed 0 (+1 cols)
Dark 0 (+2 cols)
Pitch Black 0 (+3 cols)

*The Awareness skill could be Alertness (if the character is not paying attention to their surroundings - in Meele Round this is a 0% action), Observation (if the character is actively paying attention to his surroundings - in Meele Round this is either a 20%(-40), 50%(-20) or 70%(0) action) ), or Situational Awareness (if the character is in an environment that he has the skill in - in Meele Round this is a 10% action).

Modifiers: -+ to Awareness roll
Brightly Lit +50
Illuminated with Few Shadows +25
Dimly Lit 0 
Heavily Shadowed -25
Dark -50
Pitch Black -70

Comments welcome :)


Date: Wed, 22 May 1996 12:41:51 -0400 From: Benjamin Wolcott Reply-To: rolemaster@tower.clark.net To: Multiple recipients of list Subject: Re: RMSS: Stalk/Hide versus Alertness/Searching
On Tue, 21 May 1996, Sergio Bruno Fedi de Oro wrote:
> So what I did to solve this is the following:
> Your roll succeeds, take the amount over 100 as a penalty to your "foe"
> Your roll fails, but is positive, use a "standard" difficulty, stated by
> the GM. That diff. would be the "minimum difficulty possible for the XXX
> situation".
> Your roll fails, add the amount failed to the searchers roll, or the
> amount under 0, or just make the searcher's roll succeed
> automatically.


Back to the House of Rules.