House Rules: Converting Creatures from AD&D to RM

by Peter77@aol.com

Date: Sat, 21 Sep 1996 00:11:53 -0400 From: Peter77@aol.com To: Multiple recipients of list Subject: Re: Converting Creatures
In a message dated 96-09-20 19:43:21 EDT, you write:
<< Has anyone figured out a good way to convert creatures from AD&D to RM? >>

I've just got done with a large number of conversions. In the back of C&T (not C&M), they give some guidelines, and overall they work ok, but I made a few changes.

Hits: AD&D Hit Dice * 20 +20-40 Be careful with this though, it sometimes goes to high (especially if you use the RM suggestion ~30*HD+45)

AC: Most creatures are 3,4 +DB for AC 9-6; 11,12 + a DB for AC 5-0; by their recommendations. For most creatures that works ok, but if they reference metal hide or something like that, I raise it to AT 13-20.

Move: RM suggestion: AD&D Move" * 8 feet per round. This seems to work good.

Damage Attack: Loosely, I used AD&D Hit Dice *10 + 10 but often compare with other similar RM creatures

Size/Crit: Play by ear, general trend is obviously M normal; L Large Crits but there are exceptions like the Aurumvorax which is a small creature that I interpreted as taking Large Crits.

Peter77

p.s. Could anybody give me a writeup of the Froghemoth from AD&D Monster Manual 2, the Monstrous Manual doesn't list it, and I like it.


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