Date: Sat, 24 Jun 1995 11:30:20 -0400 From: senoucci@fbihh.informatik.uni-hamburg.de (Karim 'Kasi Mir' Senoucci) To: Multiple recipients of listSubject: re: second to second combat Hello all, as part of us now seems to be discussing their second-oriented combat sys- tems, I though I just present the one used in our group. It is loosely based on rules presented in the arms companion.
-------------------------------- The KCR (Kirchdorf combat rules) ;-) --------------------------------First of all, anybody has two Initiative modifiers: physical and psychical. The physical one is for all physical activities such as movement (maneuvers) , attacks etc., the psychical one is for intellecual activities such as de- tection/scrying, mental abilities, psionics (if used) and, of course, spells. It also applies to maneuvres such as Attunement/Read Runes, i.e. the activa- tion of magic items.
The phys. Initiative equals Quickness stat. plus Eloquence bonus. (We use Eloquence instead of memory as introduced in RMC IV, I think). The psych. Initiative equals Eloquence stat. plus Quickness bonus.
These values are used as percentages (i.e. divided by 100) for calculation of the time needed to complete a specific action; the effective time is calculated by dividing the normal time as shown below by the Initiative percentage. E.g., if the phys. Initiative is 107 and the action takes 5.4 secs, the the effective time is 5.4/1.07 = 5.0467 = 5.0 secs.
Weapon attacks
All weapon attacks take 6.0 secs multiplied by their specific waepon speed (WS). The standard waepon is the longsword which has a WS of 1.0. Other examples include battle axe (1.3), dagger (0.9), long bow (1.3), martial arts (0.9) or shuriken (0.7).
A full parry takes takes exactly the same time as an attack with the same weapon. If a partial parry is wanted, this is possible in steps of 5%; the resulting time is (time for full attack * attack %age) + (time for full parry * parry %age). Of course, this always equals the time for full parry; this calculation only makes sense when the stances are used (see below). the percentages of an attack/parry combination must always sum up to 100%.
To draw a weapon or a shield takes one to two seconds, depending on where the item is located.
A full melee attack/parry can also be shortened, to a minimum of half the original time, (i.e. to attack earlier) but this reduces the attack/parry bonus. Reducing the attack/parry time by 10% reduces the OB/DB by 15%. So an attack in half the time leaves you with one quarter of the bonus.
An attack/parry requires 75% activity. Decreasing the activity by 5% decreases the attack/parry bonus by 10%.
Spells
Spells take 15 secs +/+ 1.5 secs per level difference between the caster and the spell, down to a minimum of 3 secs. Shortening the casting time results in a ESF of 4% per second. Instaneous spells do not take any time to cast, but result in 3 secs where you can`t cast any other spell. You still have the opportunity to do anything else you want, though.
A spell requires 50% activity +/- 5% per level difference as above (min. 25% max. 100%). Instaneous spells require 0% activity.
Movement
One can move 10% of his normal movement per seconds, 100% activity provided.
Stances
As proposed in Arms Companion, we used the stance system. all action takes place in movement stace unless someone anncounces to change stance, which takes 0.5 secs. In offensive stance, the phys. initiative is increased by 50 points for all offensive actions, but is decreased by 50 points for all defensive actions. Furthermore, all the movement is reduced to 10%.
In defensive stance, phys. initiative is increased by 50 points for all de- fensive actions, but is decreased by 50 points for all offensive actions. All other stance rules from the AC apply.
This is it in short. There are many other times listed for various actions, but I don`t have them all handy, and I guess this is sufficient to give a general idea of how our system works.
Bye for now
Kasi Mir-- Karim 'Kasi Mir' Senoucci E-mail: senoucci@informatik.uni-hamburg.de VirusTestCenter, Amiga-Division S-Mail: Vogt-Koelln-Str.30, 22527 Hamburg Faculty of computer science Tel/Fax/BBS: +49 40 54715 -234/-226/-235 University of Hamburg "I love the night, when darkness washes In beautiful Northern Germany off all pain like rain the dust" ****
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