List of Instantaneous Spells

Date: Fri, 26 Apr 1996 20:54:55 -0400 From: RMGuru@aol.com To: Multiple recipients of list Subject: Re: Instantaneous Spells [LONG]

I must be bored this morning.... Here are all of the Instantaneous spells in the Spell Law (RMSS).

=-=-=-= Channeling

Stun Relief (appears on 2 lists), Regeneration I, Regeneration II, Long Stun Relief, Regeneration III, Regeneration V, Word of Return, Rereturning, Limb Preservation (appears on 4 lists), Joining (appears on 8 lists), Joining True (appears on 8 lists), Shout of Calming, Shiedling Organic I, Shielding Organic II, Shielding Organic III, Shielding Organic True, Calming, Channels I (appears on 2 lists), Stunning, Channels III (appears on 2 lists)Golden Slumbers, Channels V (appears on 2 lists), Blinding, Channels VIII (appears on 2 lists), Absolution (appears on 2 lists), Channels X (appears on 2 lists), Sanctuary, Absolution Pure (appears on 2 lists), Sanctuary True, Lord Channels, Heat Resistance (appears on 2 lists), Cold Resistance (appears on 2 lists), Holy Attack I, Holy Attack II, Holy Focus, Holy Attack III, Holy Attack IV, Holy Attack V, Holy Attack VI, Holy Attack VII, Holy Attack True, Holy Focus True, Stun Relief II, Stun Relief True, Shield, Blur, Unpain I, Deflections I, Bladeturn I, Unpain II, Deflections II, Aim Untrue I, Bladeturn II, Unpain III, Deflections III, Aim Untrue II, Bladeturn III, Inspirations I, Voice of Friendship, Inspirations II, Voice of Reason, Inspirations III, Voice of Caution, Command I, Inspirations IV, Words of Friendship, Inspirations V, Command II, Words of Reason, Inspirations VI, Inspirations VII, Words of Caution, Inspirations VIII, Inspirations True, Regulations, Stun Relief I, Regenerate I, Stun Relief III, Regenerate II, Stun Relief V, Regenerate III, Stun Relief X, Stun Relief True, Control Undead I, Control Undead II, Control Undead III, Control Undead IV, Control Undead V, Control Undead True, Wounding, Cramp, Bleeding I, Wounding III, Sensory Damage I, Fracture, Bleeding III, Wounding V, Sensory Damage II, Paralysis, Wounding VII, Drain Soul I, Energy Drain I, Bleeding V, Wounding X, Energy Drain II, Drain Soul II, Wounding XV, Drain Soul True, Bleeding True, Wounding True, Dark Stunning, Dark Stunning, Dark Sleep, Dark Blinding, Black Channel I, Black Channel II, Black Channel III, Dark Absolution.

=-=-=-= Essence

Mannish Scale, Balance (appears on 2 lists), Resist Poison (appears on 2 lists), Vision, Leaping, Landing (appears on 3 lists), Run I, Speed I (appears on 2 lists), Speed II, Sprint I, Haste I (appears on 2 lists), Speed III (appears on 2 lists), Haste II, Fast Sprint, Speed V (appears on 2 lists), Run III, Haste III (appears on 2 lists), Sprint III, Haste V (appears on 2 lists), Run V, Speed X (appears on 2 lists), Sprint V, Haste X (appears on 2 lists), Mass Run, Mass Speed, Mass Haste, Shield, Blur (appears on 2 lists), Deflections I, Bladeturn I, Deflections II, Aim Untrue I, Bladeturn II, Deflections III, Aim Untrue II, Bladeturn III, Re-aiming, Aim Untrue III, Mass Deflections, Mass Bladeturn, Mass Aim Untrue, Re-aiming True, Special Effects, Instant Ranging I, Instant Ranging II, Instant Ranging III, Instant Ranging IV, Identify Casting, Spell Hold I, Spell Bending I, Spell Hold II, Spell Bending II, Spell Hold III, Reverse Spell I, Spell Bending III, Spell Hold IV, Spell Bending IV, Spell Hold V, Reverse Spell II, Spend Bending V, Spell Hold X, Lord Spell Hold, Spell Bending True, Spell Hold True, Reversal True, Word of Stunning, Word of Pain (appears on 2 lists), Word of Sleep, Word of Discord, Word of Calling, Waiting Word, Word of Death, Phrase, Mass Word, Run, Longjump, Balance I, Long Dive, Traceless Passing, Float, Balance II, Shadow Landing, Balance III, Balance True, Movement Mastery, Concentration II, Unpain I, Concentration III, Unpain II, Concentration IV, Strength III, Awake, Unpain III, Concentration V, Unpain IV, Self Keeping, Strength IV, Unpain True, Flow Stoppage I, Clotting I, Stun Relief I, Pain Relief I, Clotting III, Stun Relief III, Pain Relief II, Self Joining, Neutralize Disease, Neutralize Poison, Clotting True, Neutralize Poison/Disease True, Swing I, Dodging I, Swing III, Flip I, Dodging III, Swing V, Flip III, Dodging IV, Speed VII, Great Flip, Dodging V, Dodging True, Adrenal Focus II, Missile's Master II, Adrenal Focus III, Missile's Master III, Adrenal Focus IV, Missiles Master IV, Adrenal Focus V, Missile's Master V, Adrenal Focus True, Leaping I, Leaping III, Cornering III, Levitation, Landing True, Great Leap, Conrnering III, Wall Flip, Sly Ears, Nightvision, Sidevision, Scent, Watervision, Fogvision, Touch, Darkvision, Scent True, Touch True, Word of Panic, Shout of Panic, Force Analysis III, Force Information III, Force Analysis IV, Force Information IV, Force Search IV, Force Analysis V, Force Information V, Force Search V, Force Analysis VI, Force Information VI, Control Entity I, Entity Mastery I, Control Entity II, Entity Mastery II, Control Entity III, Entity Mastery III, Control Entity IV, Entity Mastery IV, Control Entity V, Entity Mastery V, Control Entity VI, Entity Mastery VI.

=-=-=-= Mentalism

Anticipate Missile, Anticipate Blow, Guess, Anticipate Spell, Anticipations, Spell Anticipation, Anticipations true, Spell Anticipation True, Turn Missile, Turn Blade, Shield, Deflect I, Bladeturn I, Aim Untrue I, Still Air, Deflect II, Spell Deflect I, Bladeturn II, Deflect III, Spell Deflect II, Bladeturn III, Spell Deflect III, Deflect True, Blur, Heat Resistance, Cold Resistance, Unpain I, Stun Relief I (appears on 2 lists), Resist Poison, Unpain II, Stun Relief III (appears on 2 lists), Neutralize Poison, Awake, Unpain III, Heat Resistance True, Cold Resistance True, Unpain IV, Neutralize Poison True, Awake True, Unpain True, Clot I, Clot III, Cut Repair I, Muscle/Tendon Repair, Vein/Artery Repair, Pain Relief II, Self Keeping, Self Joining, Pain Relief True, Presence (appears on 2 lists), Leaping, Landing, Long Dive, Landing True, Balance, Run, Speed I, Speed II, Haste I, Speed III, Sprint, Haste II, Fast Swim, Speed V, Haste III, Haste V, Fast Sprint, Speed X, Haste X, Speed True, Haste True, Joining (appears on 4 lists), Suspend Life I (appears on 2 lists), Suspend Life II (appears on 2 lists), Joining True (appears on 4 lists), Limb Preservation (appears on 2 lists), Regeneration I, Regeneration II, Long Stun Relief, Stun Relief V, Regeneration III, Stun Relief X, Stun Relief True, Mind Shout I, Mind Shout II, Mind Shout III, Great Shout, Mind Shout True, Shout True, Ready Merge, Ready Merge True, Mentalist Tongue, Mind Tongue I, Mind Tongue II, Mind Speech I, Mind Tongue III, Mind Speech II, Friend Speech, Mind Speech III, Waiting Tongue, Mind Tongue IV, Firend Speech True, Mind Speech True, Mind Tongue True, Waiting Speech, Far Mind Speech, Feel I, Mind Store, Feel III, Mind Typing, Presence True, Awareness, Long Feel, Feel V, Mass Feel, Mind Typing True, Feel X, Awareness True, Song Sounding II, Song II, Great Song I, Song Sounding III, Song III, Silent Song, Song Sounding IV, Song V, Great Song V, Song Sounding V, Song X, Song Sounding VII, Great Song True, Song Sounding X, Song Mastery, Word of Fear, Shout of Confusion, Shout of Fear.

John W. Curtis III
Rolemaster Series Editor
Electronic Media Director
Iron Crown Enterprises, Inc.


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