House Rules for High attack results

by Wyatt R. Lavigne

Date: Thu, 18 Jul 1996 21:57:18 -0400 From: "Wyatt R. Lavigne" Reply-To: rolemaster@tower.clark.net To: Multiple recipients of list Subject: Re: High attack results
On Thu, 18 Jul 1996, Sargue wrote: > How do you resolve an attack upper (sp?) than 150. I, personally, > prefer to make various attacks and substracting 150 each. > > Let us know your system

Here is the system I use. It has been developed I believe in RMCI and later reprinted in Shadow World Boxed Set Addendum.

  1. Take the final total.
  2. If it is over 150 then subtract 150 to attain the number to be used later.
  3. Look on the weapon table that delivered the attack and the AT it hit.
  4. Count the number of times the maximum concussion hits number is repeated. ie. it was at 13, seven times before it droped to 12. This is the hit interval number. Which is seven in this case.
  5. Divide the number in step 2 by the hit interval number, round up. This is the amount of extra damage delivered.

Here is another option. If you do use one of these two options it increases the fatality rate of encounters alot. Using booth makes things insane. I suggest one option only. Booth of the options had sub options that I am too lazy to post unless someone really wnats them.

Option Number Two

Here is a repeat of this chart.

Criticals for Attacks Over '150'

Amount			Critical Severity at '150'
Over			    For the Targets AT
	None	A	B	C	D	E
01-29	A	B	C	D	E	E
30-59	B	C	D	E	E	E&A
60-89	C	D	E	E	E&A	E&B
90-119	D	E	E	E&A	E&B	E&B
120-149	E	E	E&A	E&B	E&B	E&C
150+	E	E&A	E&B	E&C	E&D	E&E
  1. Take the final total.
  2. If it is over 150 then subtract 150 to attain the number to be used later.
  3. Look up the crit given at 150 for the appropriate AT. If there is no Crit use None as the collum.
  4. Cross index the Number in Step two with the right collum as determined in step three. This is the crits to be delivered to the target.

Again there were losts of options.

I hope this is of some help.

Wyatt


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