House Rules: Smoke and Mist spelllist

by ... (err I lost his email)

SMOKE AND MIST

Most of the spells on this list needs the presence of smoke or fog like mist

LEVEL  NAME         AREA OF EFFECT    DURATION     RANGE
1      POOF         varies            1rd          10/lv
 Creates smoke 1 cu' per level of caster, may be any color and shaped as desired by caster.
 After first round dissappates by winds as normal smoke
2      boil liquid  1 cu'             c            10'
 1 cu' of liquid/lv can be heated to boiling at a rate of 1 cu'/rd
3      fog call     10'/lv            1min./lv     100'
 Summons a cloud of fog, 10'r per lv of caster. will partially obscure vision -40 perc.  
4      mist shield  1target           1min./lv     10'   
 Creates a misty shield of elemental mist, providing +20db to the target, mist or smoke  must be present
5      fog vision   1target           1min./lv     10'
 Allows target to see throw mist and smoke with no penalties up to 50'
6      smoke lungs  self              1min./lv     self
 Allows caster to breath in smoke and gases that would normally harm him/her 
7      smoke        10'r/lv           1min/lv      100'
 Creates and manipulate smoke or mist of a Volume upto 10'r/lv.
 the caster may also manipulate the shape and movement of the smoke by concentrating,
 He may very density of the smoke from translucent to opaque and create any color of smoke.
8      mist sword   1wp               1min/lv      10'
 With the light of the moon or sun shinging throw mist or smoke, the caster may grasp  a light beam 
 and turn it into a light blade.
 Attackon the broadsword chart, us dericted spell if no weapon skill.
 Directed spell must be developed.
 the wp ob + needs spell mastery roll "hard" + = 100 + /exp. 110 = +10 weapon ect.
 Item is weapon of force, non-space master armor = AT1
9      bind         1target           1hr/lv       5'/lv
 Target is wrapped in chains of mist or smoke, any attemp to escape is usually resolved as a spell attack, 
 with chains as attacker {rr mod. -20} If target makes RR he escapes,  If not he suffers one 
 inpact crit of a severity determined by % of failure 1-10 = A 11-20=B 21-30=C 31-40=D 41+=E
 If the attemp to escape is made utilizing magic the target must resist 3 separate crits
 Impact + elec. + heat with severities as above.
 Must have mist or smoke present.
10     mist steed   1mount            10min./lv    10'
 Summons a gas elemental in the shape of a mount common to area or culture.
 Max. mv. 40 mph, has 300hits carries 750 lb, fights as lessor elemental, 
 Must have smoke or mist present to summon.
11     solidify     100cu'/lv         1min/lv      100'
 May cause smoke or mist in area to take desired shape {smoke staircases, mist statues ect.}
 and solidify for duration of spell. Material will have strength and consistency of wood.
 smoke or mist must be present.
12     smoke door   1target           -            100'
 Long doors target from one location to another, thier must be mist or smoke in both locations
13     sleep fog     20lv       varies             100'
 Puts 20 levels of creatures into normal sleep.
14     fear fog      1target    1rd/5%fail         100'
 Causes 1 target per 5 level of caster, who enters fog to experience a wave of fear, 
 sv. vs. fear at -20
15     fog of forgetfulness  1target/lv  1min/lv   10'/lv
 Targets in fog rr -30 or loose 1min. per casters level of memory
16     smoke of tears  50'rd    1min/lv            100'
 Creates 50r' cloud of noxious gas that will stun anyone who fails to resist {rr each round}
 {mod.-20} stun 1rd per 10% failure.
17     fog call true  100'rd/lv varies             100'
 As fog call
18     smoke door true  1target                    100'/lv
 As smoke door
19     fog of forgetfulness true  1target/lv  1hr/lv  100'
 As fog of forgetfulness
20     curtain wall  special    varies             10'
 Caster causes a 10x10 wall of mist to form, this is a extra-dimensional space,
 Passing through this mist wall/gateway takes one into this extra-dimensional room that          
 maybe. Used as an adobe once inside , gateway may disappear from location whre it was 
 summoned. This closes gateway on anyone in or out side of space.
 when cast from inside of space gate will open in any known location.
 Room is roughly 20x20x20, when ont in use, room still exist allowing caster to store 
 goods or people there.
25     fog of blindness  10'rd/lv   1min/lv        100'
 Creates a fog, that is so thick that all who enter it will be at -90 to all actions 
 till thay find there way back out again
30        mastery of mist/smoke      -       1min./lv      self
 May use all other spells on this list ,one per round for duation


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