From wq121@freenet.victoria.bc.caMon Jun 9 12:51:35 1997 Date: Wed, 1 Jan 1997 23:31:45 -0500 From: "Wyatt R. Lavigne"Reply to: rolemaster@tower.clark.net To: Multiple recipients of list Subject: EC: Elemental Spell Lists
Rodger McArthur wrote and I edited slightly: Air: Wind Law (Magician Base) Cold: Ice Law (Magician Base) Light: Light Molding (Illusionist Base) Vibration: Essence Hand (Open Essence) Water: Water Law (Magician Base) Gravity: Monk's Bridge (Monk Base, excluding 14th level "Leaving") Dark: Darkness (Evil Magician Base) Inertia: Telekinesis (Closed Mentalism) Earth: Earth Law (Magician Base) Fire: Mana Fires (RMCI, Arcane) Ice: Mana Frosts (Darren Weston, Arcane) Wind: Wind Law (Magician Base) Vacid: Elemental Ways (Warrior Mage Base) Plasma*: Plasma Law (RMCIII, Arcane) Aether: Invisible Ways (Closed Essence) Chaos: Chaos Mastery (Chaos Lord Base) Nether: Nether Mastery (RMCIII, Arcane) Nexus: Mind's Door (Closed Mentalism) Time: Time's Bridge (Astrologer Base) Heat Fire Law (Magician Base) Electrical Mana Currents (RMCV, Arcane) Spirit Spirit Summons (Shaman Base) Plasma Bug Jason for his Plasma Healing List. He mentioned it a few days a go to me. Perhaps he can post it to the list.
Wyatt
From stu1181@westga.eduMon Jun 9 12:51:56 1997 Date: Thu, 2 Jan 1997 01:09:50 -0500 From: Joel BlairReply to: rolemaster@tower.clark.net To: Multiple recipients of list Subject: Re: EC: Elemental Spell Lists
Cool and interesting, I had to come up with my own version a couple of years ago. I'm only going to list the differences between mine and his and if anyone wants to talk about it, sure.
> Air: Wind Law (Magician Base) -Sonic Law > Light: Light Molding (Illusionist Base) - Brilliance magic > Vibration: Essence Hand (Open Essence) - Shock Waves (RMCV?) > Gravity: Monk's Bridge (Monk Base, excluding 14th level "Leaving") - Gravity Law (RMCV) > Dark: Darkness (Evil Magician Base) - Dark Law (RMCII) > Inertia: Telekinesis (Closed Mentalism) - Doom's Law (RMCII) > Fire: Mana Fires (RMCI, Arcane) - Fire Law (felt that mana fires was too powerful) > Vacid: Elemental Ways (Warrior Mage Base) - Plasma Law (but use stress and disruption crits) > Aether: Invisible Ways (Closed Essence) - Undead Mastery (RMCII) > Nexus: Mind's Door (Closed Mentalism) - Elemental Travel > Time: Time's Bridge (Astrologer Base) - Time Law (RMCV?) > Heat Fire Law (Magician Base) - Firey Ways (RMCIII) > Spirit Spirit Summons (Shaman Base) - Spirit Mastery or any Mentalism Base.
Wow, good list. Mine is geared more toward the later companions. Why did you come up with your list? I chose to make mine to give Magicicans more of a chance of spicing up their base lists, though I still make the complex elements much harder for the PC's to obtain and control.
Joel "The suspense is killing me. I hope it'll last." -Willy Wonka