Date: Sun, 29 Dec 1996 17:49:52 -0500 From: Jonas PerssonTo: Multiple recipients of list Subject: Rules for Insanity
Here's some rules on Insanity. They are kind of recently invented so there may be errors and bad balances.=20
There is a Web edition at http://www.student.tdb.uu.se/~t92jop/fearlaw.html
Comments and additions are welcomed.
These rules is made to make insanity a dynamic part of a game. Insanity may be developed and healed during the life of a character, and the player is given total control over his character, since no insanity is randomly assigned. Insanity comes from event like fear attacks, personal traumas, magic etc. and can be of different degrees severeness.
Every time a character fails an fear attack, is tortured or have some traumatic experience, he will get corruption points. These points gives him penalties to all actions and cannot be cured. Instead he may exchange them for mental afflictions (which may be healed). The corruption points taken from a sanity attack is subtracted from the characters Self-Discipline temp stat. When the SD stat goes below 0 due to sanity corruption the character goes into a state of catatonia with an attack level equal to the negative stat.
Fear Some event that inflicts fear or terror to its victims, or someone or something that attempts to inflicts fear.
Sorrow Traumatic events. for example the death of a close friend.
Despair Traumatic event that invokes despair. Such as the death of a close friend as you were watching and maybe could have helped him if only you had acted slightly different.
Pain The effect of torture. Self inflicted pain does not fall under this, neither is combat.
Insight You have seen the world as it truly is. You have met the gods in their true shapes.
Magic The optional spell corruption described in RMSR A-9.3.2 can be used directly as sanity corruption.
Phobia Whenever this event occur you=92ll have to do a phobia RR.
Depression Whenever this scene is witnessed by you, you will fall into depression.
Forced Actions Whenever the opportunity for this actions occur you have to give it a try.
Rage/Frenzy/Hate This works like the frenzy skill, except that it is uncontrollable. To control it the frenzy skill is needed. Entering frenzy: loose the RR and you are in frenzy. The RR may be modified by the frenzy skill in either direction. Exiting frenzy: anytime a new RR may be made, if it succeed the frenzy leaves. A maximum of one RR per round is allowed. The RR may be modified by the frenzy skill in either direction. If the event triggering the frenzy is no longer applicable, the frenzy level bonus is no longer added. Actions: all actions performed while in frenzy suffers a penalty equal to the frenzy level bonus. This includes distinguish friends from foes, perception and unrelated maneuvers but not melee, riding and running. Result: The effect of this frenzy is the same as that if the skill frenzy in RMSR.
Addictions You are addicted to a substance or action. Every time period you must get as many doses of the substance as you have levels of addiction. If enough doses isn=92t available you will suffer from withdrawal effects. See GM Law.
Sexual Afflictions These works like forced actions. They remain hidden until an opportunity appear. RR on the Forced Actions table.
Prohibitions There are some actions you could never perform, due to some moral rule or tabu. It can be a code of honor or religion you follow. These actions can be performed without problem, but afterward you will regret it and you have to roll a Prohibition RR.
Permanent states Here no roll is needed. Instead it gives a permanent penalty to some abilities. Use combined rank progression to get the level bonus.
Hallucinations You have the cursed ability to see beyond the normal boundaries of reality. Roll once after each time you sleep. This rolls decides your state for the next 24 hours.
Phobia talk to opposite sex , 3 point/level Aquaphobia(minor) , 2 point/level every times you have to wash or when you stand at the shore. Aquaphobia(major) , 4 point/level You cannot drink water, nor be outdoor in rainy weather. blood fear , 2 point/level magic , 2 point/level Darkness , 3 point/level Agrophobia , 3 point/level Necrophobia , 3 point/level The fear of the dead. RR each time you see a dead body, including undead. Depression rain trauma , 4 point/level Each day its raining, the darkness enters you. As you watch the grey skies, where grieving angels roam, spilling their tears on the lands below, a cold chill touches your heart and you fall to the ground crying. fall , 5 point/level Each year at fall, depression comes. One RR per week from the fall of leaves to first snow. You don=92t like the fall, the smell dying leafs and the sound of the las= t butterflies of the summer screaming in agony at the coming of death. The last traces of light in your heart slowly fades away. laughing , 7 point/level Every times you find yourself in the company of, or close to someone that laughs. Those sounds is like thorns in my heart. So easily it comes for those naive souls, but for me forever hidden in my bottomless well of sorrow. inflicting pain , 3 point/level Every time you inflict pain on another being. killing (minor) , 3 point/level Every time you kill someone. killing (major) persons , 5 point/level Every time you see someone get killed. killing (major) animals , 4 point/level Every time you kill an animal(or tree, plant etc.), that is not an humanoid. killing (greater) , 7 point/level Every time you see something get killed or hear about a killing involving someone you know. Forced Actions Lecherous , 2 point/level The game of romance is a challenge you can never turn down. Kleptomania , 3 point/level You have an unresistable urge to put small objects in your pockets. Bloodlust , 3 point/level Every time you are in a brawl or sparring you have to fight the inner voice that tells you to really hurt your opponent when he gives you an opening. Deathwich , 4 point/level Every time a situation occur that may be endangering your life you must choose the most dangerous path. Rage/Frenzy/Hate Battlerage , 2 point/level As you enter combat your inner beast takes over, you loose control over yourself. MoonRage , 3 point/level The full moon has many powers=85 Megalomania , 5 point/level Anytime anyone contradicts you or prefers someone else=92s ideas before yours. It doesn=92t matter that even you realize that the other idea is much better. How can this little peasant believe that he knows better than me. I really don=92t know if I should pity him or destroy him. Racist , 4 point/level People of another race act in a way you cannot stand. You have a uncontrollable hate versus them. You cannot stand Elves, their arrogant attitude, their doll like appearance. It fills you with disgust and hate. You inner self urges you to inflict as much damage you can on them. Addictions / Habits Alcohol , 1 point/level Drugs , varies Time period: day. Drugs may be picked out of the list in GM Law. The cost per level equals AF/10, round up. Food , 3 point/level Time period: day. Your weight will increase with 10% per level addiction. Increase rate is 10% per month. Sex (Nymphomania, Satyriasis) , special Time period: week. You must choose a type from the sexual affliction list. The cost is twice the cost for the sexual affliction. Serial killer , 6 point/level Time period: month. Killed in combat is not enough. You must have full control. pyromania , 4 point/level Time period: month. It must be an object in a civilized area and it must be create a dangerous situation. Sexual Afflictions Heterophilia , 1 point/level Necrophilia , 5 point/level Pedophilia , 5 point/level Homophilia , 2 point/level Sadist , 2 point/level Machosist , 2 point/level Fetichist , 1 point/level Mind states Sleepless , 3 point/level Roll twice a day. One for each =94sleep cycle=94. Failure means no sleep i.e. no PP regenerated, modifications for no sleep is applied to ,all actions. Epileptic , 4 point/level In stressful situations. After entering state, Roll each minute, if success return to normal state. Prohibitions Pacifist , 5 point/level No conflicts may be resolved by violence. Not even self defense. Honor , 2 point/level You may never disobey the code of honor you follow. Formal , 2 point/level You are from a social class that have a well developed etiquette. You must always follow it exactly, even in very private situations. Permanent states stutter , 10 point/level this level bonus is subtracted from any language skill rank when Character tries to speak. weak minded , 10 point/level this level bonus is added to any influence attempt made against this character or to subtracted to any influence attempts made by the character. Hallucinations Voices , 2 point/level Visions , 3 point/level Resistance Rolls Fear [3*SD] Sorrow [3*SD] Despair [3*SD] Pain [SD,Co,SD] Insight [Re,SD,Re] A: Minor B: Mild C: Moderate D: Severe E: Extreme Spell Corruption RR failed by F S P D I 1 - 5 A 2A A 2A 1A 6 - 10 1A 3A A 3A 1A 11 - 15 2B 6B 1B 5B 2B 16 - 20 5B 9B 1B 7B 3B 21 - 25 8B 13B 2B 11B 4B 26 - 30 11C 16C 3C 14C 6C 31 - 35 13C 19C 4C 16C 9C 36 - 40 15C 21C 5C 19C 12C 41 - 45 17C 24C 7C 21C 15C 46 - 50 19C 26C 8C 24C 18C 51 - 55 21D 29D 9D 26D 22D 56 - 60 23D 32D 11D 28D 26D 61 - 65 25D 34D 12D 31D 30D 66 - 70 27D 37D 14D 34D 34D 71 - 75 29D 39D 15D 36D 38D 76 - 80 31D 42D 17D 39D 43D 81 - 85 33D 45D 21D 41D 49D 86 - 90 35D 47D 24D 43D 56D 91 - 95 37D 50D 27D 46D 63D 96 - 100 39D 52D 31D 48D 69D 101 + 41E 55E 34E 51E 76E Spell Corruption Roll BE/DE E/F P U I 01-60 0 0 0 0 0 61-65 1 0 0 0 0 66-75 2 1 0 0 0 76-85 6 2 1 0 0 86-100 8 6 2 0 0 101-150 10 8 2 1 0 151-175 12 10 3 1 0 176-190 14 12 3 2 1 191-200 16 13 4 2 1 201-300 18 14 4 3 1 301+ 20 15 5 3 1 Catatonia Minor: 1 sanity corruption healed. Make one more RR this week. Mild: 2 sanity corruption healed Moderate: 5 sanity corruption healed Severe: 10 sanity corruption healed. Catatonia attack level goes up 2 levels Extreme: 20 sanity corruption healed. Catatonia attack level goes up 5 levels Hallucinations Minor: You sense the other worlds, but they are not trying to communicate. -10% to activity. Mild: You sense the presence of the other worlds, they are calling you but you don=92t seem to be able to reply. It is no trouble discerning which is which world, but all impressions confuses you. -25% activity. Moderate: You have some trouble coordinating your actions in the different realities. Especially since you cannot tell what scenery belongs to which world. -50% activity. Severe: Suddenly you find yourself in the middle of an important event in the other world. The intensity of the moment makes you forget about your own world for a while trying to ride out the other world event. No actions in this world. Extreme: The other worlds needs you. It=92s time to finally let go of the bonds to this world. Your body falls into coma, never to regain conscious again. Depression Minor: You are not in the mood for anything. -10 to all actions. Mild: You will not speak to anyone, but you may still do your work. -25 to all actions. Moderate: You avoid all contact with other people and are not able to do any serious work. -50 to all actions. Severe: You will just sit down crying, thinking and talking to yourself. If no one gives you food and drink you=92ll die. Extreme: You finally realize that suicide is the last exit for your lost soul. Phobia Minor: You loose concentration. -10 to all actions. Mild: You can thing of nothing else than this danger, all your activity is used to get away from this. -50 to all non movement actions. Moderate: You turn round and run. You cannot stop running until you=92r= e out of danger, or out of exhaustion points. If danger not over when all ExhP expended, enter Severe Failure. Severe: Freeze. You may not move. You may scream. You will stay here until dangers over, somebody comes rescue you or you starve to death. Extreme: You try to scream but no sound comes forth. Your heart stops, never to start again. Rage Minor: You=92re pissed. You will automatically exit the rage status if the situation change. Mild: Blood rushes, vision narrows, images of destruction fills your head. +20 to all exit rolls. Moderate: How wonderful it is, this feeling of total no control. The destruction fulfills you. This is ecstasy. Severe: Your mind blanks out. Your limbs ache as they breaks all natural limits, but yet wouldn=92t stop for all the gold in the world. -30 to all exit rolls. Extreme: The beast inside you have taken over, and will never again loose its grip. Your rage is now permanent. Prohibitions Minor: You=92re in agony. -10 to all actions for a week. Mild: Your thought are in total disorder. It will take you a week to reorder yourself and go back to normal. -30 to all actions under that time. Moderate: You were not as much in control of yourself as you thought. You cannot leave this subject and spend most of your time thinking. -50% activity for a week. Severe: This evil deed shows how weak you are. This must not happen again. One month of cleansing and hardening is the least you can do to repay this. No other activities allowed during that period. Extreme: You have overstepped to much this time. After a some of contemplation and agony you decide it is time for you to stand up for your crimes. You commit suicide. Forced Actions Minor: Unless someone tells you not to you will perform this action. Mild: You will do this unless its clear that you will be punished for it later. Moderate: Unless it is clear you will take severe damage right now, you will perform this action. Severe: You will not stop until you have taken severe damage as a result of it. (more than 50% hits or a C crit) Extreme: Nothing can stop you from doing this. Either you die or all other who tries to stop you.
well, thats all /\ /\/ \ / \/\ \ All stories happened, some just aren't true / /\/ \ \ / / / /\ \ \ Jonas Persson / / /_/\ \ \ \ t92jop@student.tdb.uu.se / /______\ \ \_\ www.student.tdb.uu.se/~t92jop/ /___/ /______\ \ /____________\