House Rules: Middle-Earth races in RMSS

Date: Mon, 3 Mar 1997 11:13:27 -0500 From: Esger Abbink To: Multiple recipients of list Subject: Middle-Earth races in rmss(long)

Hi,

There as been some discussion (maybe even started by myself) lately on the rolemaster list about the races in the rmss and the races in Middle-Earth. Everyone seems to agree that the rmss races closely resemble some Middle-Earth races (which ones seems more debatable), but not all races have been included.

So, I decided to try and convert all races/cultures from the 1st edition merp (I currently don't have 2nd) to rmss stats. The sources I used are:

the rmss rulesbook,
the 1st edition merp rulesbook,
a list of adolescence ranks (created by Jason Mulligan, Good Job!),
a document containing languages, RR's and other (Niilo Paasivirto)

For the races not documented by Jason I used the rmss race adolescence ranks.

First some opinions of mine that are reflected in the 'stats' of the races:

(both files are included at the bottom of this)

Every race has the same progression for Channeling 0.1.1.1.1, races with higher Essence progression are rare (Elves, Dunedain) and even those races have low Mentalism progression. (I personally think that standard essence and mentalism progression should be even lower (something like 0.0.1.1.1 and 0.0.0.1.1) but that would make magicians and such extremely hard to play at lower levels. The bonus from the category should also be divided by at least 3 or 4 or nullified completely)

If you want to play a high(er) magic game just increase the progressions but keep the overall balance the same.

Furthermore I have tried to capture as much as possible of the races/cultures in rmss mechanics (Talents,Flaws).

I haven't given each race/culture their own hobby skills because that would have been too much work now. Maybe later.

I anyone has remarks or disagrees with something please speak up, but try to refrain from things like 'Northmen are just Common men'. That would take away the discussion from race/culture details. And could take away some of the fundamental ideas behind the 'stats'

If you _do_ think that northmen are just common men, make it another thread. I don't want to discredit your opinions! and I'm also very interested in other opinions on this particular subject.

I would really like to hear things like 'You forgot this skill for that culture', 'I think the .. have too many talent points' or get hobby skills for the cultures.

Also I would like to get opinions on what would be 'rare' races in the Third and Fourth age. I mean, are there Dunedain around every corner in Gondor or is Aragorn one of a last group of about a dozen or so? Same for every other race.

Anyway I'm not saying this is _the way_ to do the various races/cultures, it's just a (first) attempt.

This has been crossposted to both the merp and rolemaster lists

Esger

Oh well here goes:

		Beornings

body dev.		0.6.5.2.1
Channeling PP		0.1.1.1.1
Essence PP		0.1.1.1.1
Mentalism PP		0.1.1.1.1

Life span		80-100 years

Essence RR		+0
Channeling RR		+0
Mentalism RR		+0
Poison RR		+0
Disease RR		+0

Rounds until Soul Dep.	11

Languages		Atliduk 7/7
			Waildyth 7
			Westron 7/7
			Nahaiduk 7/7

Stat bonuses		Co +2
			SD +2
			Em +2
			Pr +2
			St +4

Required sleep		8 hours
Endurance		2 days without sleep
Size			6'4"/5'7"
Recovery multiplier	0.9
Race type		2
Adolescence skills	see column 1 of Jason's file (below)
Everyman skills		all outdoor animal skills
Restricted skills	Essence
			Mentalism

Talents & Flaws		Shapechanger (only a few)
			Wild animals will not normally attack, active
			provocation is needed
			
Talent Points		35


		Black Numenoreans

body dev.		0.7.5.3.1
Channeling PP		0.1.1.1.1
Essence PP		0.2.2.1.1
Mentalism PP		0.2.1.1.1

Life span		90 - 175 years

Essence RR		-5
Channeling RR		-5
Mentalism RR		-5
Poison RR		+5
Disease RR		+5

Rounds until Soul Dep.	10

Languages		Adunaic 7/7
			Westron 7/7
			Haradaic 7/7

Stat bonuses		Ag -2
			Co +4
			Pr +4
			Qu -2
			St +4
			
Required sleep		6 hours
Endurance		+20
Size			6'4"/5'10"
Recovery multiplier	0.75
Race type		2
Adolescence skills	see column 2 of Jason's file (see below)
Everyman skills		none
Restricted skills	none

Talents & Flaws		General Weapons Master
			Racial Training (Expert)
			- Military Organization: Naval Forces
			- Tactics: Naval
			- Sailing
			- Shipwright
			- Boat Pilot
			-10 to DB

Talent points		40

		
		Corsairs

body dev.		0.7.4.2.1
Channeling PP		0.1.1.1.1
Essence PP		0.2.1.1.1
Mentalism PP		0.1.1.1.1

Life span		95 - 190

Essence RR		-5
Channeling RR		-5
Mentalism RR		-5
Poison RR		+0
Disease RR		+0

Rounds until Soul Dep.	10

Languages		Adunaic 7/7
			Westron 7/7
			Haradaic 6/6
			
Stat bonuses		Ag -2
			Co +4
			Pr +4
			Qu -2
			St +3

Required sleep		8 hours
Endurance		+20
Size			6'3"/5'9"
Recovery multiplier	0.75
Race type		2
Adolescence skills	use those of rmss mariners
Everyman skills		Rope mastery
			Rowing
			Sailing
			Star gazing
Restricted skills	none
Talents & Flaws		Racial Training (Expert)
			- Weather-watching
			- Star gazing
			- Navigation
			- Tactics: Naval
			- Sailing
			- Military Organization: Naval Forces

Talent points		45


		Dorwinrim

body dev.		0.7.3.2.1
Channeling PP		0.1.1.1.1
Essence PP		0.1.1.1.1
Mentalism PP		0.1.1.1.1

Life span		60 - 80 years

Essence RR		+0
Channeling RR		+0
Mentalism RR		+0
Poison RR		+30
Disease RR		+0

Rounds until Soul Dep.	12

Languages		Logathig 7/7
			Westron 7/7
			Sindarin 5/4
			
Stat bonuses		Ag +1
			Co +1
			SD +2
			Em +1
			Pr +1
			St +2
			
Required sleep		8 hours
Endurance		normal
Size			5'9"/5'2"
Recovery multiplier	1
Race type		2
Adolescence skills	see column 3 of Jason's file (see below)
Everyman skills		none
Restricted skills	none

Talents & Flaws		Racial Training (familiar)
			- Rowing
			- Acting
			- Public Speaking
			- Appraisal
			- Advertising
			- Evaluate Metal/Leather/Goods/..

Talent points		50


		Dunedain
		
body dev.		0.7.5.3.1
Channeling PP		0.1.1.1.1
Essence PP		0.2.2.1.1
Mentalism PP		0.2.1.1.1

Life span		100 - 300 years

Essence RR		-5
Channeling RR		-5
Mentalism RR		-5
Poison RR		+5
Disease RR		+5

Rounds until Soul Dep.	10

Languages		Adunaic 7/7
			Westron 7/7
			Quenya 2/0
			Sindarin 6/6

Stat bonuses		Ag -2
			Co +4
			Pr +4
			Qu -2
			St +4

Required sleep		6 hours
Endurance		+20
Size			6'5"/5'10"
Recovery multiplier	0.75
Race type		2
Adolescence skills	use those of rmss high men
Everyman skills		none
Restricted skills	none

Talents & Flaws		none

Talent points		35


		Dunlendings
		
body dev.		0.6.4.2.1
Channeling PP		0.1.1.1.1
Essence PP		0.1.1.1.1
Mentalism PP		0.1.1.1.1

Life span		50 - 80 years

Essence RR		+0
Channeling RR		+0
Mentalism RR		+0
Poison RR		+0
Disease RR		+0

Rounds until Soul Dep.	12

Languages		Dunael 7    (Dunlending)
			Westron 6/6 (Dunlending)
			Blarm 7/2   (Hillmen)
			Westron 5/0 (Hillmen)

Stat bonuses		SD +2
			St +2

Required sleep		8 hours
Endurance		+30 for activities like climbing, mountaineering
Size			5'10"/5'6"
Recovery multiplier	1
Race type		2
Adolescence skills	use those of rmss hill men
Everyman skills		Climbing
			Acrobatics
			Hunting
			Herding
Restricted skills	none

Talents & Flaws		Racial Training (Expert)
			- Singing
			- Tale Telling
			- Acting
			- Public Speaking

Talent points		55


		Easterlings
		
body dev.		0.6.4.2.1
Channeling PP		0.1.1.1.1
Essence PP		0.1.1.1.1
Mentalism PP		0.1.1.1.1

Life span		40 - 65 years

Essence RR		+0
Channeling RR		+0
Mentalism RR		+0
Poison RR		+0
Disease RR		+0

Rounds until Soul Dep.	12

Languages		Logathig 7/7
			Westron 4/3

Stat bonuses		SD +2
			St +2
			Ag +2
			
Required sleep		8 hours
Endurance		+20 (only applicable to horse/wain/chariot riding)
Size			5'6"/5'1"
Recovery multiplier	1
Race type		2
Adolescence skills	use those of rmss nomads
Everyman skills		Mounted Combat
			All outdoor animal skills involving horses
Restricted skills	none

Talents & Flaws		Racial Training (familiar)
			- Mounted Combat
			- All outdoor animal skills involving horses

Talent points		55


		Haradrim
		
body dev.		0.6.4.2.1
Channeling PP		0.1.1.1.1
Essence PP		0.1.1.1.1
Mentalism PP		0.1.1.1.1

Life span		Northern groups 80 - 100 years 
			Southern groups 40 - 60 years

Essence RR		+0 
Channeling RR		+0
Mentalism RR		+0
Poison RR		+0
Disease RR		+0

Rounds until Soul Dep.	12

Languages		Haradaic 7/7 (Northern)
			Westron 7/7  (Northern)
			Apysaic 6/6  (Northern)
			Apysaic 7/7  (Southern)
			Westron 5/4  (Southern)
			Haradaic 5/4 (Southern)

Stat bonuses		SD +2
			St +2

Required sleep		8 hours
Endurance		normal (-30 in cold climates)
Size			Northern 5'5"/5'0"
			Southern 6'5"/6'1"
Recovery multiplier	1
Race type		2
Adolescence skills	see column 4 of Jason's file (see below)
Everyman skills		none
Restricted skills	none

Talents & Flaws		Their eyes are attuned to extremely bright light
			Cold sensitive
			Heat Resistance (minor)

Talent points		55


		Lossoth
		
body dev.		0.6.5.2.1
Channeling PP		0.1.1.1.1
Essence PP		0.1.1.1.1
Mentalism PP		0.1.1.1.1

Life span		75 - 90 years

Essence RR		+0 
Channeling RR		+0
Mentalism RR		+0
Poison RR		+0
Disease RR		+0

Rounds until Soul Dep.	12

Languages		Labba 7
			Westron 4/0
			Sindarin 4/0
			
Stat bonuses		SD +2
			St +3

Required sleep		8 hours
Endurance		+30
Size			5'5"/5'3"
Recovery multiplier	1
Race type		2
Adolescence skills	see column 5 of Jason's file (see below)
Everyman skills		hunting
			driving dogsleds
Restricted skills	none

Talents & Flaws		Cold Resistance (Greater)
			Heat sensitive

Talent points		50


		Rohirrim / Eotheod / Eothraim
		
body dev.		0.6.5.2.1
Channeling PP		0.1.1.1.1
Essence PP		0.1.1.1.1
Mentalism PP		0.1.1.1.1

Life span		60 - 85 years

Essence RR		+0
Channeling RR		+0
Mentalism RR		+0
Poison RR		+0
Disease RR		+0

Rounds until Soul Dep.	12

Languages		Rohirric 7/7
			Westron 7/7
			Dunael 2

Stat bonuses		Co +2
			SD +2
			Em +2
			Pr +2
			St +3

Required sleep		8 hours
Endurance		+40 (only applicable to horse riding)
Size			6'1"/5'5"
Recovery multiplier	0.9
Race type		2
Adolescence skills	see column 6 of Jason's file (see below)
Everyman skills		Mounted Combat
			All outdoor animal skills involving horses
Restricted skills	Essence
			Mentalism

Talents & Flaws		Natural Horseman
			Racial Training (Expert)
			- Mounted Combat
			- All outdoor animal skills involving horses

Talent points		45
Hobby skills		Acrobatics
			Ambush
			Horse handling
			any Armor skills
			Body Development
			Fauna Lore
			First Aid
			Fletching
			Hiding
			Leather-crafting
			Military Organization: Cavalry
			Observation
			Horse riding
			Stalking
			Stargazing
			Tactics: Battlefield
			Tracking
			any Weapon skill
			Weather watching
Cultural weapons	Mounted Lance
			Javelin
			Broadsword
			Short sword
			Dagger
			Estock
			2Handed sword (?)
			Morning star
			Short bow
			Composite bow


		Rural men
		
body dev.		0.6.4.2.1
Channeling PP		0.1.1.1.1
Essence PP		0.1.1.1.1
Mentalism PP		0.1.1.1.1

Life span		60 - 80 years

Essence RR		+0
Channeling RR		+0
Mentalism RR		+0
Poison RR		+0
Disease RR		+0

Rounds until Soul Dep.	12

Languages		Westron 7/7
			
Stat bonuses		SD +2
			St +2

Required sleep		8 hours
Endurance		normal
Size			5'10"/5'4"
Recovery multiplier	1
Race type		2
Adolescence skills	use those of rmss rural men
Everyman skills		none
Restricted skills	Essence

Talents & Flaws		none

Talent points		60


		Urban men
		
body dev.		0.6.4.2.1
Channeling PP		0.1.1.1.1
Essence PP		0.1.1.1.1
Mentalism PP		0.1.1.1.1

Life span		65 - 85 years

Essence RR		+0
Channeling RR		+0
Mentalism RR		+0
Poison RR		+0
Disease RR		+0

Rounds until Soul Dep.	12

Languages		Westron 7/7
			
Stat bonuses		SD +2
			St +2
		
Required sleep		8 hours
Endurance		normal
Size			5'10"/5'4"
Recovery multiplier	1
Race type		2
Adolescence skills	use those of rmss urban men
Everyman skills		All skills in the Urban category
Restricted skills	none

Talents & Flaws		none

Talent points		60


		Variags
		
body dev.		0.6.4.2.1
Channeling PP		0.1.1.1.1
Essence PP		0.1.1.1.1
Mentalism PP		0.1.1.1.1

Life span		50 - 70 years

Essence RR		+0
Channeling RR		+0
Mentalism RR		+0
Poison RR		+0
Disease RR		+0

Rounds until Soul Dep.	12

Languages		Varadja 7/2
			Haradaic 5/4
			Westron 4/3
		
Stat bonuses		SD +2
			St +2

Required sleep		8 hours
Endurance		+30 (only applicable to horse/camel riding)
Size			5'9"/5'3"
Recovery multiplier	1
Race type		2
Adolescence skills	see column 7 of Jason's file (see below)
Everyman skills		none
Restricted skills	none

Talents & Flaws		Skilled (Expert): Mounted Combat
			Skilled (Expert): Horse Riding
			Skilled (Expert): Camel Riding

Talent points		50


		Woodmen
		
body dev.		0.6.5.2.1
Channeling PP		0.1.1.1.1
Essence PP		0.1.1.1.1
Mentalism PP		0.1.1.1.1

Life span		45 - 85 years

Essence RR		+0
Channeling RR		+0
Mentalism RR		+0
Poison RR		+0
Disease RR		+0

Rounds until Soul Dep.	12

Languages		Nahaiduk 7/7
			Westron 4/3
			Sindarin 4/3

Stat bonuses		Ag +1
			SD +2
			St +2

Required sleep		8 hours
Endurance		normal
Size			6'1"/5'5"
Recovery multiplier	0.9
Race type		2
Adolescence skills	use those of rmss woodmen
Everyman skills		Climbing
			Foraging
			Hiding
			Hunting
			Tracking
Restricted skills	none

Talents & Flaws		Skilled (familiar): Foraging
			Skilled (Expert): Climbing
			Skilled (Expert): Acrobatics

Talent points		50


		Woses
		
body dev.		0.6.4.2.1
Channeling PP		0.1.1.1.1
Essence PP		0.1.1.1.1
Mentalism PP		0.1.1.1.1

Life span		30 - 50 years

Essence RR		+0
Channeling RR		+0
Mentalism RR		+0
Poison RR		+5
Disease RR		+0

Rounds until Soul Dep.	12

Languages		Pukael 7/7
			Westron 4/0
			Dunael 4

Stat bonuses		SD +2
			Pr +2
			St +2
			
Required sleep		8 hours
Endurance		normal
Size			4' - 5'
Recovery multiplier	1
Race type		2
Adolescence skills	see column 8 of Jason's file (see below) 
Everyman skills		Tracking
			Foraging
Restricted skills	Essence
			Mentalism

Talents & Flaws		Night Vision (1000')
			+50 to Awareness: Smell
			Skilled (Expert): Tracking
			Skilled (Expert): Foraging

Talent points		50


		Dwarves
		
body dev.		0.7.4.2.1
Channeling PP		0.1.1.1.1
Essence PP		0.2.1.1.1
Mentalism PP		0.1.1.1.1

Life span		200 - 400 years

Essence RR		+40
Channeling RR		+0
Mentalism RR		+40
Poison RR		+20
Disease RR		+15

Rounds until Soul Dep.	21

Languages		Westron 7/7
			Khuzdul 7/7
			Sindarin 5/4

Stat bonuses		Ag -2
			Co +6
			SD +2
			Em -4
			Pr -4
			Qu -2
			St +4
			
Required sleep		6 hours
Endurance		+40
Size			4' - 5'
Recovery multiplier	0.5
Race type		1
Adolescence skills	use those of rmss dwarves
Everyman skills		Caving
			Leather-crafts
			Metal-crafts
			Mining
			Smithing
			Stone-crafts
			Underground Survival
Restricted skills	Swimming
			Mentalism

Talents & Flaws		Nightvision (75', 10' without light)
			Cold Resistance (+30)
			Heat Resistance (+30)
			
Talent points		25


		Umli
		
body dev.		0.7.4.2.1
Channeling PP		0.1.1.1.1
Essence PP		0.1.1.1.1
Mentalism PP		0.1.1.1.1

Life span		100 - 200 years

Essence RR		+20
Channeling RR		+0
Mentalism RR		+20
Poison RR		+10
Disease RR		+5

Rounds until Soul Dep.	18

Languages		Umitic 7/7
			Labba 4
			Westron 4/3
			Khuzdul 2
			
Stat bonuses		Ag -1
			Co +3
			SD +2
			Em -2
			Pr -2
			St +3
			
Required sleep		4 hours
Endurance		+30 (in cold climates)/ -30 (in hot climates)
Size			4' - 5'
Recovery multiplier	0.75
Race type		1
Adolescence skills	see column 9 of Jason's file (see below)
Everyman skills		Caving
			Leather-crafts
			Metal-crafts
			Smithing
			Mining
			Hunting
			Boat Piloting
			Foraging
Restricted skills	none

Talents & Flaws		Heat Sensitive
			
Talent points		45



		Hobbits
		
body dev.		0.6.2.2.1
Channeling PP		0.1.1.1.1
Essence PP		0.0.1.1.1
Mentalism PP		0.0.1.1.1

Life span		90 - 110 years

Essence RR		+50
Channeling RR		+0
Mentalism RR		+40 
Poison RR		+30
Disease RR		+15

Rounds until Soul Dep.	18

Languages		Westron 7/7

Stat bonuses		Ag +6
			Co +6
			SD -4
			Em -2
			Pr -6
			Qu +4
			St -8
			
Required sleep		8 hours
Endurance		+20
Size			3'
Recovery multiplier	0.5
Race type		1
Adolescence skills	use those of rmss halflings
Everyman skills		Caving
			one of the crafts skills
			Horticulture
Restricted skills	Essence
			Mentalism

Talents & Flaws		none
			
Talent points		50



		Half-Elves
		
body dev.		0.6.3.2.1
Channeling PP		0.1.1.1.1
Essence PP		0.2.2.2.1
Mentalism PP		0.2.1.1.1

Life span		250 - 500 years if mortal

Essence RR		-5
Channeling RR		-5
Mentalism RR		-5
Poison RR		+0
Disease RR		+50

Rounds until Soul Dep.	6

Languages		Sindarin 7/7
			Westron 7/7
			Quenya 5/4

Stat bonuses		Ag +2
			Co +2
			SD -3
			Pr +4
			Qu +4
			St +2
			
Required sleep		4 hours
Endurance		+10
Size			6'3"/5'11"
Recovery multiplier	1.5
Race type		3
Adolescence skills	use those of rmss halfelves
Everyman skills		none
Restricted skills	none

Talents & Flaws		Nightvision (500' under moon/starlight)
			
Talent points		40



		Noldor
		
body dev.		0.6.3.2.1
Channeling PP		0.1.1.1.1
Essence PP		0.4.3.2.1
Mentalism PP		0.2.2.1.1

Life span		immortal

Essence RR		-5
Channeling RR		-5
Mentalism RR		-5
Poison RR		+10
Disease RR		+100

Rounds until Soul Dep.	1

Languages		Quenya 7/7
			Sindarin 7/7
			Westron 7/7
			Adunac 5/4

Stat bonuses		Ag +2
			Me +2
			SD -5
			Em +2
			Pr +6
			Qu +6
			
Required sleep		2 hours
Endurance		+30 (only applicable to travelling)
Size			6'7"/6'3"
Recovery multiplier	3.0
Race type		5
Adolescence skills	use those of rmss high elves
Everyman skills		All skills in the crafts category
Restricted skills	none

Talents & Flaws		Cold Resistance (Greater)
			Skilled (Expert): Attunement
			
Talent points		10



		Sindar
		
body dev.		0.6.3.1.1
Channeling PP		0.1.1.1.1
Essence PP		0.4.3.2.1
Mentalism PP		0.2.1.1.1

Life span		immortal

Essence RR		-5
Channeling RR		-5
Mentalism RR		-5
Poison RR		+10
Disease RR		+100

Rounds until Soul Dep.	2

Languages		Sindarin 7/7
			Westron 7/7
			Tawaren 6/6 
			Quenya 5/4

Stat bonuses		Ag +2
			Me +2
			SD -5
			Em +2
			Pr +4
			Qu +4
			
Required sleep		2 hours
Endurance		+30 (only applicable to travelling)
Size			6'5"/6'1"
Recovery multiplier	2.0
Race type		4
Adolescence skills	use those of rmss grey elves
Everyman skills		Research
			Public Speaking
			Sailing
Restricted skills	none

Talents & Flaws		Cold Resistance (Greater)
			
Talent points		25


		
		Silvan
		
body dev.		0.6.2.2.1
Channeling PP		0.1.1.1.1
Essence PP		0.4.3.2.1
Mentalism PP		0.2.1.1.1

Life span		immortal

Essence RR		-5
Channeling RR		-5
Mentalism RR		-5
Poison RR		+10
Disease RR		+100

Rounds until Soul Dep.	3

Languages		Tawaren 7/7
			Sindarin 7/7
			Westron 6/6
			Quenya 4/3

Stat bonuses		Ag +4
			Me +2
			SD -5
			Em +2
			Pr +2
			Qu +2
			
Required sleep		2 hours
Endurance		+30 (only applicable to travelling)
Size			6'0"/5'9"
Recovery multiplier	1.5
Race type		3
Adolescence skills	use those of rmss woodelves
Everyman skills		Music
			Play instrument
			Trickery
			Wood-crafting
Restricted skills	none

Talents & Flaws		+10 to Base spell attacks from the bards lists
			Skilled (Expert): Trickery
			Skilled (Expert): Stalking
			Skilled (Expert): Hiding
			
Talent points		35
Jason Mulligan file:
****************************************************************
RMSS ME Adolescent Ranks

Category/Skill                 Races/Cultures
                             1  2  3  4  5  6  7  8  9
________________________________________________________
Armour - Light              |0 |0 |1 |1 |3 |1 |1 |3 |3 |
     Soft Leather           |0 |0 |0 |1 |3 |0 |1 |3 |3 |
     Rigid Leather          |0 |0 |1 |0 |0 |1 |0 |0 |3 |
Armour - Medium             |0 |2 |0 |0 |0 |2 |0 |0 |0 |
     Chain                  |0 |2 |0 |0 |0 |2 |0 |0 |0 |
Athletic - Brawn            |1 |1 |1 |1 |1 |1 |1 |1 |1 |
Athletic - Endurance        |1 |1 |1 |1 |1 |1 |1 |1 |1 |
     Swimming               |2 |3 |1 |0 |2 |1 |0 |2 |1 |
Athletic - Gymnastics       |1 |1 |1 |1 |1 |1 |1 |1 |1 |
     Climbing               |2 |0 |0 |0 |0 |0 |0 |3 |0 |
Awareness - Perception      |0 |0 |0 |0 |0 |0 |0 |0 |0 |
     Alertness              |2 |2 |2 |2 |2 |2 |2 |2 |2 |
Awareness - Searching       |1 |1 |1 |1 |1 |1 |1 |1 |1 |
Body Development            |3 |2 |1 |2 |3 |2 |2 |3 |2 |
Communications              |1 |1 |2 |1 |1 |1 |1 |1 |1 |
     Language               |6 |12|10|6 |2 |8 |6 |4 |6 |
Lore - General              |3 |3 |3 |3 |3 |3 |3 |3 |3 |
     "Own" Region Lore      |3 |3 |3 |3 |3 |3 |3 |3 |3 |
     "Own" Culture Lore     |3 |3 |3 |3 |3 |3 |3 |3 |3 |
Outdoor - Animal            |2 |1 |2 |7 |0 |8 |4 |0 |0 |
     Riding                 |0 |1 |2 |7 |0 |8 |4 |0 |0 |
Outdoor - Enviromental      |5 |1 |1 |2 |3 |2 |2 |4 |2 |
Power Awareness             |0 |1 |0 |0 |0 |0 |0 |0 |0 |
Science/Analytical - Basic  |0 |1 |0 |0 |0 |0 |0 |0 |1 |
Spells - Own Realm Open (1) |0 |0 |1 |0 |0 |0 |0 |0 |0 |
Subterfuge - Stealth        |4 |0 |0 |0 |4 |0 |1 |4 |1 |
     Stalking               |4 |0 |0 |0 |4 |0 |1 |4 |1 |
     Hiding                 |4 |0 |0 |0 |4 |0 |1 |4 |1 |
Tech/Trade - General        |1 |1 |1 |1 |1 |1 |1 |1 |1 |
Urban Skill                 |0 |0 |0 |0 |0 |0 |0 |0 |0 |
Wp - 1-H Concussion         |0 |0 |1 |0 |0 |0 |0 |0 |3 |
     1 Weapon               |0 |0 |1 |0 |0 |0 |0 |0 |3 |
Wp - 1-H Edged              |0 |1 |0 |1 |0 |2 |2 |2 |0 |
     1 Weapon               |0 |1 |0 |1 |0 |2 |2 |2 |0 |
Wp - 2 Handed               |1 |0 |0 |0 |0 |0 |0 |0 |1 |
     1 Weapon               |1 |0 |0 |0 |0 |0 |0 |0 |1 |
Wp - Missile                |0 |1 |1 |0 |0 |1 |1 |0 |0 |
     1 Weapon               |0 |1 |1 |0 |0 |1 |1 |0 |0 |
Wp - Pole Arms              |2 |0 |1 |2 |2 |1 |1 |1 |0 |
     1 Weapon               |2 |0 |1 |2 |2 |1 |1 |1 |0 |
Wp - Thrown                 |1 |1 |1 |1 |3 |0 |1 |4 |1 |
     1 Weapon               |1 |1 |1 |1 |3 |0 |1 |4 |1 |
Hobby ranks                 |12|12|12|12|12|12|12|12|12|
BG Options                  |5 |4 |5 |5 |5 |5 |5 |5 |5 |
____________________________|__|__|__|__|__|__|__|__|__|

Key:
(1) Beornings; (2) Black Numenoreans; (3) Dorwinrim; (4) Haradrim;
(5) Lossoth; (6) Rohirrim; (7) Variags; (8) Woses; (9) Umli

--
Jason Mulligan

Email to: oujm@net-unix.newcastle.edu.au
          manwe@valinor.hna.com.au

**********************************************************************
Niilo Paasivirta's file:
**********************************************************************

Languages

In (x/y) x is conversional ability, y is reading and writing ability. *
means that the language cannot be written or spoken.

Race            Languages

Dwarf           Westron (7/7), Khuzdul (7/7), Sindarin (5/4)
Umli            Umitic (7/7), Labba (4/*), Westron (4/3), Khuzdul (2/*)
Hobbit          Kuduk (7/7) (= Westron)
Elf, Noldo      Quenya (7/7), Sindarin (7/7), Westron (7/7), Adûnaic (5/4)
Elf, Sinda      Sindarin (7/7), Westron (7/7), Betheur (6/6), Quenya (5/4)
Elf, Silvan     Betheur (7/7), Sindarin (7/7), Westron (6/6), Quenya (4/3)
Half-Elf        Sindarin (7/7), Westron (7/7), Quenya (5/4)
Human:
- Beorning      Atliduk (7/7), Waildyth (7), Westron (7/7), Nahaiduk (7/7)
- Black Nûmenorean
                Adûnaic (7/7), Westron (7/7), Haradaic (7/7)
- Corsair       Adûnaic (7/7), Westron (7/7), Haradaic (6/6)
- Dorwinadan    Logathig (7/7), Westron (7/7), Sindarin (5/4)
- Dûnadan       Adûnaic (7/7), Westron (7/7), Sindarin (6/6), Quenya (2/0)
- Dunlending    Dunael (7/*), Westron (6/6)
  - Hillman     Blarm (7/2), Westron (5/0)
- Easterling    Logathig (7/7), Westron (4/3)
- Haradan
  (Northern)    Haradaic (7/7), Westron (7/7), Apysaic (6/6)
  (Southern)    Apysaic (7/7), Westron (5/4), Haradaic (5/4)
- Lossoth       Labba (7/*), Westron (4/0), Sindarin (4/0)
- Rohir         Rohirric (7/7), Westron (7/7), Dunael (2/*)
- Rural Man     Westron (7/7)
- Urban Man     Westron (7/7)
- Varjag        Varadja (7/2), Haradaic (5/4), Westron (4/3)
- Woodman       Nahaiduk (7/7), Westron (4/3), Sindarin (4/3)
- Wose          Pûkael (7/7), Westron (4/0), Dunael (4/*)
Half-Orc        Westron (7/2), Morbeth (4/1), Orcish (4/*)
Orc             Westron (4/0), Orcish (7/*)
Uruk-Hai        Morbeth (7/2), Westron (6/2), Orcish (6/*)
Half-Troll      Westron (6/1), Morbeth (5/0)
Troll           Westron (4/0)
Olog-Hai        Morbeth (7/0), Westron (4/0)

Language        Races

Adûnaic         Black Nûmenoreans (7/7), Corsair (7/7), Dûnedain (7/7),
                Noldor (5/4)
Apysaic         Northern Haradrim (6/6), Southern Haradrim (7/7)
Atliduk         Beornings (7/7)
Betheur         Silvan Elves (7/7), Sindar (6/6)
Blarm           Hillmen (Dunlendings) (7/2)
Dunael          Dunlendings (7/*), Rohirrim (2/*), Pukel-Men (4/*)
Haradaic        Black Nûmenoreans (7/7), Corsair (6/6),
                Northern Haradrim (7/7), Southern Haradrim (5/4),
                Varjag (5/4)
Khuzdul         (Dwarvish) Dwarves (7/7), Umli (2/0)
Kuduk           (Westron) Hobbits (7/7)
Labba           Lossoth (7/*), Umli (4/*)
Logathig        Dorwinrim (7/7), Easterlings (7/7)
Morbeth         (Dark Language) Half-Orcs (4/1), Half-Trolls (5/0),
                Uruk-Hai (7/2), Olog-Hai (7/0)
Nahaiduk        Woodmen (7/7), Beornings (7/7)
Pûkael          Wose (7/7)
Quenya          Dûnedain (2/0), Half-Elves (5/4), Noldor (7/7),
                Silvan Elves (4/3), Sindar (5/4)
Rohirric        Rohirrim (7/7)
Sindarin        Dûnedain (6/6), Dwarves (5/4), Half-Elves (7/7),
                Lossoth (4/0), Woodmen (4/3), Noldor (7/7),
                Silvan Elves (7/7), Sindar (7/7), Dorwinrim (5/4)
Umitic          Umli (7/7)
Varadja         Varjags (7/2)
Waildyth        Beornings natural signs, written only (7)
Westron         Beornings (7/7), Dorwinrim (7/7), Dûnedain (7/7),
                Southern Haradrim (5/4), Hillmen (5/0), Hobbits (Kuduk: 7/7),
                Easterlings (4/3), Urban Men (7/7), Dwarves (7/7),
                Lossoth (4/0), Corsair (7/7), Rural Men (7/7),
                Silvan Elves (6/6), Wose (4/0), Woodmen (4/3),
                Black Nûmenoreans (7/7), Noldor (7/7), Olog-Hai (4/0),
                Trolls (4/0), Northern Haradrim (7/7), Half-Elves (7/7),
                Half-Trolls (6/1), Half-Orcs (7/2), Rohirrim (7/7),
                Sindar (7/7), Uruk-Hai (6/2), Umli (4/3),
                Varjag (4/3), Orcs (4/0)

Pûkael is never written on paper. Woses can write by placing stones or
sticks in patterns. They can also use drum language.

Is there written Labba at all?

Dunael is not written, only spoken.

Do Varjags write their Varadja? Who knows.

Orcish is probably not written, they use written Morbeth or Westron. They of
course have their scent marks...

Resistances

Imm = totally immune

                                                                        Fear of
                Poison  Disease  Heat    Cold   Essence Chann.  Mental. Undead
Dwarf             +10     +10     +30     +30     +40       -     +40     +20
Umli               +5      +5     -15     +30     +20       -     +20     +20
Hobbit            +30     +15       -       -     +50     +20     +40       -
Elf:
- Noldo           +10    +100       -     +20       -       -       -    +100
- Sinda           +10    +100       -     +15       -       -       -    +100
- Silvan          +10    +100       -     +10       -       -       -    +100
Peredhil           +5     +50       -      +5       -       -       -    +100
Human:
- B.Nûmenorean     +5      +5       -       -       -       -       -       -
- Dorwinadan      +30       -       -       -       -       -       -       -
- Dûnadan          +5       -       -       -       -       -       -     +10
- Haradan           -       -     +10     -10       -       -       -       -
- Lossoth           -       -     -20     +20       -       -       -       -
- Any other         -       -       -       -       -       -       -       -
Wose               +5       -       -       -     +20       -       -     +10

Half-Orc          +10       -     +15       -       -       -       -       -
Orc               +20      +5     +30       -       -       -       -       -
Uruk              +20      +5     +30       -       -       -       -       -
Half-Troll        +15      +5       -       -       -       -       -     +50
Troll:
- For.,Hill,Stn   +20     +10       -       -       -       -       -     Imm
- Cave, Mountain  +30     +10       -       -       -       -       -     Imm
- Snow            +30     +10     -40     Imm       -       -       -     Imm
Olog              +20     +10       -       -       -       -       -     Imm

Magic in Middle-Earth

Here are some suggestions for spell lists that should not be allowed in
Middle-Earth. Specifications are for RuleMonster Magic Law.

Channeling:
        Open:           Barrier Law
        Cleric:         Channels, Communal Ways, Summons
        Evil Cleric:    Not recommended for PCs
Essence:
        Open:           Essence Hand
        Closed:         Lofty Bridge, Spell Enhancement, Gate Mastery
        Evil Magician:  Not recommended for PCs
        Sorcerer:       Not recommended for PCs
Mentalism:
        Open: Cloaking
        Closed: Movement, Mind's Door
        Evil Mentalist: Not recommended for PCs

Windwalking, flying etc. is not possible. If one wants to fly, one has to
change self into a bird or other flying creature. Invisibility as such
doesn't exist. People can exist in Shadow World and be invisible to most
creatures.

Swimming, waterwalking etc. spells do not work unless specifically allowed
by Ulmo.

Teleport-, Dimension Door/Walk, Gate etc. do not work in Middle-Earth.

Names of Races

In Finnish, Sindarin or Quenya and other languages.

Race            Singular (plural); Finnish, Sindarin/Quenya, others

Dwarf           Kääpiö, Khazâd, Naugrim
 Umli           Puolikääpiö
Petty Dwarf     Nibin Nogrim (Noegyth Nibin), Vähäkääpiö
Hobbit          Hobitti, Kuduk, Banakil, Periannath
                    Stoor       Väkevä
                    Fallohide   Helokesi
                    Harfoot     Karvajalka
Elf, Noldo      Suurhaltia, Noldo (Noldor)
Elf, Sinda      Harmaahaltia, Sinda (Sindar)
Elf, Silvan     Metsähaltia, Salohaltia, Avari, Forest Elf, Wood Elf
Half-Elf        Puolihaltia, Peredhil
Human: (Hildor, Atani, Adan (Edain), Ihmiset)
- Beorning      Beorninki, Beijabar, Bajaegahar
- Black Nûmen.  Musta Nûmenorilainen, Mornûmenadan (Mornûmenedain)
- Corsair       Merirosvo
- Dorwinadan    Dorwinadan (Dorwinrim)
- Dûnadan       Lännen Ihminen, Nûmenorilainen, Dûnadan (Dûnedain)
- Dunlending    Mustainmaalainen
  - Hillman     "Mäkeläinen", Rhûdaurilainen
- Easterling    Itäläinen, Vaunumiehet, Sagath, Balchoth
- Haradan       Etelän Mies, Haradan (Haradrim), Haradwaith
- Lossoth       Lumi-Ihminen, Lossadan (Lossoth), Forodwaith (los = lumi)
- Rohîr         Ratsuruhtinas, Rohîr (Rohîrrim)
- Rural Man     Maalainen
- Urban Man     Kaupunkilainen
- Varjag        Varjaagi
- Woodman       Metsänihminen
- Wose          Metsäläinen, Drûg, Drûadan (Drûedain), Pûkel-man, Rogin
Half-Orc        Puoliörkki, Perorch (Peryrch)
Orc             Örkki, Hiisi, Orch (Yrch), Goblin, Hobgoblin
Uruk-Hai        Urukki, Uruk-Hai (Uruk), Uruch (Oroch)
Half-Troll      Puolipeikko, Petorog (Petereg)
Troll           Peikko, Torog (Tereg)
        Cave Troll      Luolapeikko, Groth-torog
        Forest Troll    Metsäpeikko, Taur-torog
        Hill Troll      Mäkipeikko, Emyn-torog
        Snow Troll      Lumipeikko, Los-torog
        Stone Troll     Kivipeikko, Gond-torog
        Mountain Troll  Vuorenpeikko
Olog-Hai        Musta Peikko, Olog-Hai (Olog), Black Troll

----------------------------------------------------------------------------
np@jyu.fi (Niilo Paasivirta)
****************************************************************************

--
-------------------------
Ever wondered why you have to install		E.G.N. Abbink 
10 Mb's of software for a PnP SB16 and		West 1, 9873 PB Gerkesklooster
almost nothing for a non-PnP?			Email: E.G.N.Abbink@wing.rug.nl

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