House Rules: Warlock for RMSS

by Erik Starck

Date: Thu, 31 Oct 1996 07:08:42 -0500 From: Erik Starck To: Multiple recipients of list Subject: New RMSS profession: Warlock

Here is another one of my RM->RMSS conversions of professions. This time it is the Warlock from RMCII. The spells from this book are required. (Or, well, not really. You CAN play a warlock with no spells...) Once again I must clearly state that this profession is NOT play-tested. Use it at your own risk.

A warlock is a powerful witch who has left the turn-you-into-a-newt-stage (or is it? see below). Mentalism and Channeling are the two realms of magic he masters. His lists makes him capable of altering, cursing, foretelling and destruction, something that makes him a powerful and dangerous opponent.

Often, the warlock is believed to be a male witch. Perhaps this is the case. No one knows. (And no one dares to find out?)

Comp. II p.7
PRIME STATS: In/Pr/SD

PROFFESSION BONUSES
Power Awareness +10			Lore / Obscure +10
Lore / Magical +10			Power Point Dev. +5
Spell Group +5			Power Manipulation +5
Influence +5

SKILLS AND SKILL CATEGORIES
Amor / Heavy - 7/7/7			Outdoor / Animal - 3
Armot / Light - 4/4/4		Outdoor / Enviromental - 3
Armor / Medium - 6/6/6		Power Awareness - 2/5
Artistic / Passive - 2/5		Power Manipulation - 4/10
Artistic / Active - 2/5		Power Point Dev. - 6
Athletic / Brawn - 7			Science / Basic - 1/4
Athletic / Endurance - 3		Science / Specialized - 6/14
Athletic / Gymnastics - 3		Self Control - 5
Awareness / Perception - 3/10	Special Attacks - 15
Awareness / Searching - 2/5		Special Defences -40
Awareness / Senses - 3/7		Subterfuge / Attack - 15
Body Development - 8			Subterfuge / Stealth - 7
Combat Maneuvers - 18		Subterfuge / Mechanics - 6
Communications - 2/2/2		Technical / General - 3/7
Crafts - 4/10				Technical / Proffessional - 8
Directed Spells - 2/7		Technical / Vocational - 5/12
Influence - 1/4			Urban - 3
Lore / General - 1/3			Weapon Cat. 1 - 8
Lore / Magical - 2/5			Weapon Cat. 2 - 20
Lore / Obscure - 3/7			Weapon Cat. 3 - 20
Lore / Technical - 2/6		Weapon Cat. 4 - 20
Martial Arts / Strikes - 6		Weapon Cat. 5 - 20
Martial Arts / Sweeps - 6		Weapon Cat. 6 - 20
					Weapon Cat. 7 - 20

Everyman: Time Sense, Magic Ritual, Spell Mastery
Occupational: Undead Lore
Restricted: as Fighter

SPELL DEVELOPMENT
Base List (all) - 3/3/3		Closed list (1-5) - 4/4/4
Open list (1-10) - 4/4/4		Closed list (6-10) - 6/6/6
Open list (11-15) - 6/6/6	 	Closed list (11-15) - 8/8
Open list (16-20) - 8/8		Closed list (16-20) - 10/10
Open list (21+) - 12			Closed list (21+) - 25

TRAINING PACKAGES
Adventurer - 33			Highwayman - 29
Amateur Mage - 26			Hunter - 35
Animal Friend - 30			Knight - 43
Assassin - 39				Loremaster - 20
Berserker - 44			Martial Artist - 35
Burglar - 31				Mercenary - 42
City Guard - 31			Merchant - 18
Cloistered Academic - 23		Performer - 20
Con Man - 24				Philosopher - 29
Crafter - 24				Sailor - 23
Crusading Academic - 30		Scout - 31
Cut Purse - 30			Shaman Priest - 28
Detective - 30			Soldier - 34
Diplomat - 19				Spy - 28
Doctor - 23				Traveller - 19
Explorer - 30				Wanderer - 29
Guardian - 38				Weapon Master - 84
Herbalist - 23			Zealot - 24
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Erik "Skweetis" Starck
RPG-page @: http://oden.rsn.hk-r.se/~skweetis/skweetis.html
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